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Completed

NCT Number: NCT02710019

Good Shepherd: Back to Reality Series

The purpose of this pilot study is to explore whether the Back to Reality series of video games - Harry's Journey, Harry's Journal, and Pathways to care map - increase knowledge of the emotional, social, and psychiatric sequelae of problematic underage marijuana use among homeless and street involved youth. Additional objectives were to explore whether the video games promote awareness of the risk of psychosis associated with regular marijuana use among vulnerable youth.

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Key information

Age range

16 year–19 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Good Shepherd

Hamilton, Ontario, L8R 2B3, Canada

About this study

This project pilots the use of educational video games designed to help youth gain awareness of the risk of mental health issues associated with regular marijuana use. By playing the Back to Reality video games, youths may absorb knowledge about where and how to access community care for symptoms associated with psychosis and problematic cannabis use. The purpose of this study is to pilot test the use of the Back to Reality series at increasing awareness of the social and emotional implications of underage substance use.

This study explores the effects of the Back to Reality video games compared to control video games (no content about mental health and addiction). Street involved and homeless youth registered with Good Shepherd services between the ages of 16 and 19 years of age will be recruited. The results will be assessed using quantitative questionnaires and qualitative interviews. The data will be statistically analyzed for significant differences in knowledge about the risk of psychosis linked to marijuana use among vulnerable youth. The qualitative interview assesses the participants understanding and views of potential emotional, social, and psychiatric sequelae associated with excessive marijuana use during.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Homeless or street involved youth
  • Registered at any of the Good Shepherd Hamilton Youth programs
  • Male, female, or transgender youth from 16-19 years of age as of visit 1.
  • Outpatient status
  • Each youth must understand the nature this study and sign informed consent

Exclusion criteria

  • Youth judged by Good Shepherd staff to be at serious suicidal risk.
  • Youth who are being discharged from Good Shepherd programming.
  • Youth who are currently admitted in an in-patient unit at a hospital.
  • Youth who scores 5 or more on the Video Game Playing Problems questionnaire (Teijeiro Salguero & Bersabé-Morán, 2002).
  • Youth who do not have the capacity to provide informed consent.

Treatment and study plan

Back to Reality Series Video Games

Other

Back to Reality Series are a psycho-educational video games that provide information about psychosis and marijuana use from the perspective of 'Harry': a character who experiences problems with both issues. The aim is for players to learn how to detect some signs of psychosis and where to seek help for mental health and addictions problems.

Other names: Harry's Journal, Harry's Journey, Harry's PathwaysToCare map

Control video game

Other

The control video game consists of digital puzzles and spelling game about pop culture. The control games does not have any content related to mental health and addictions problems

Other names: Morpheus' Spell

Primary outcomes

  1. Psychosis and Cannabis Quiz

    Time frame: 1.5 hour -Post video game playing

    Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Psychosis and Cannabis Quiz measure. Effect will be tested at a 2-sided α level of 0.05.

  2. Early Psychosis Literacy

    Time frame: 1.5 hour -Post video game playing

    Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Early Psychosis Literacy measure. Effect will be tested at a 2-sided α level of 0.05.

  3. Video Game Frequency

    Time frame: 1.5 hour -Post video game playing

    Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Video Game Frequency measure. Effect will be tested at a 2-sided α level of 0.05.

Sponsors and collaborators

Lead sponsor

McMaster University

Other

Collaborators

  • Good Shepherd Health Centre

Registry information

Official study title

Back to Reality Series - Harry's Journey: A Video Game About Under Age

Important dates

Study start
2016
Primary completion
2017
Study completion
2017
First posted
Mar 16, 2016
Registry last updated
Nov 9, 2020

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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