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Completed

NCT Number: NCT07736118

Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students

Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction.

Background: Pain management is a core nursing competency. Although game-based learning is increasingly used in nursing education, evidence regarding its effectiveness in pain management education remains limited.

Design: Single-blind randomized controlled trial.

Methods: Undergraduate nursing students were randomly assigned to either a game-based learning or traditional education group. Pain management knowledge, learning motivation, and educational satisfaction were assessed immediately after the intervention and at a two-week follow-up.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Erciyes University

Kayseri, 38030, Turkey (Türkiye)

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • being a second-year nursing student,
  • owning a mobile phone with an internet connection.

Exclusion criteria

  • having previously taken a course/class on pain,
  • incompletely filling out data collection forms,
  • declining to participate in the study.

Treatment and study plan

game-based learning

Other

Participants received game-based education on pain management through a digital escape room game.

Primary outcomes

  1. Knowledge score

    Time frame: change from baseline knowledge score after at two week

    The performance of all students included in this study regarding the pain management and nursing care course will be evaluated using a 10-item knowledge test. The students will complete the test after the course has been completed. The test scores will range from 0 to 100. Higher scores will indicate a higher level of knowledge.

Secondary outcomes

  1. learning motivation

    Time frame: change from baseline motivation score after at two week

    The level of motivation regarding the pain management and nursing care course will be evaluated using a Visual Analog Scale (VAS). The VAS will be scored on a scale ranging from 0 to 10. The students will indicate their level of motivation regarding the course using the VAS. Higher scores on the VAS will indicate a higher level of motivation.

  2. Educational satisfaction

    Time frame: change from baseline satisfaction score after at two week

    The level of satisfaction regarding the pain management and nursing care course will be evaluated using a Visual Analog Scale (VAS). The VAS will be scored on a scale ranging from 0 to 10. The students will indicate their level of satisfaction with the course using the VAS. Higher scores on the VAS will indicate a higher level of satisfaction.

Sponsors and collaborators

Lead sponsor

TC Erciyes University

Other

Registry information

Official study title

Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students: A Randomized Controlled Trial

Important dates

Study start
2026
Primary completion
2026
Study completion
2026
First posted
Jul 30, 2026
Registry last updated
Jul 30, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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