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Completed

NCT Number: NCT07723989

Gamified Program in Primary School Physical Education

This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.

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Key information

Age range

8 year–12 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Primary school

Jaén, Spain

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Children aged 8 to 12 years.
  • Enrolled in grades 3 to 6 of primary school.
  • Able to participate safely in regular physical education classes.
  • Written informed consent provided by a parent or legal guardian.
  • Verbal assent provided by the participant.

Exclusion criteria

  • Physical pathology or medical contraindication preventing safe participation in physical activity.
  • Formal diagnosis of severe learning difficulties or developmental disorders.
  • Failure to complete the outcome assessments at both baseline and post-intervention.
  • Attendance at fewer than 14 of the 16 intervention sessions (less than 85% adherence).

Treatment and study plan

Gamified Cooperative Exergaming Program (The Movement League)

Behavioral

Participants received an 8-week gamified cooperative exergaming program ("The Movement League") delivered during regular physical education lessons (two 50-minute sessions per week). The intervention integrated dance-based exergames, cooperative learning, gamification, and symbolic rewards to promote motivation, physical activity, and reduce sedentary behavior.

Conventional Physical Education

Other

Participants received the school's standard physical education curriculum for 8 weeks (two 50-minute sessions per week), using conventional teaching methods and activities without exergames, gamification, or structured cooperative learning components.

Primary outcomes

  1. Health-Related Physical Fitness

    Time frame: Baseline and immediately after the 8-week intervention

    Change in health-related physical fitness measured using the ALPHA-Fitness Test Battery, including cardiorespiratory fitness (20-m shuttle run), lower-body muscular power (standing long jump), upper-body muscular strength (handgrip strength), and speed-agility (4 × 10 m shuttle run).

  2. Motor Competence

    Time frame: Baseline and immediately after the 8-week intervention

    Change in motor competence measured using the Canadian Agility and Movement Skill Assessment (CAMSA), including movement skill quality, task completion time, and total score.

  3. Physical Activity Self-Perceptions

    Time frame: Baseline and immediately after the 8-week intervention

    Change in physical activity self-perceptions measured using the Children's Self-Perceptions of Adequacy in and Predilection for Physical Activity (CSAPPA) questionnaire, including adequacy, predilection, enjoyment, and total score.

Sponsors and collaborators

Lead sponsor

University of Jaén

Other

Registry information

Official study title

Effects of a Pedagogically Designed Active Technology Programme on Physical Fitness, Motor Competence, and Physical Activity Self-perceptions in Primary School Children

Acronym: (MOVE-PE)

Important dates

Study start
2026
Primary completion
2026
Study completion
2026
First posted
Jul 23, 2026
Registry last updated
Jul 24, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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