Primary school
Jaén, Spain
NCT Number: NCT07723989
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.
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Notify Me8 year–12 year
All sexes
Interventional
Not applicable
Jaén, Spain
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Participants received an 8-week gamified cooperative exergaming program ("The Movement League") delivered during regular physical education lessons (two 50-minute sessions per week). The intervention integrated dance-based exergames, cooperative learning, gamification, and symbolic rewards to promote motivation, physical activity, and reduce sedentary behavior.
Participants received the school's standard physical education curriculum for 8 weeks (two 50-minute sessions per week), using conventional teaching methods and activities without exergames, gamification, or structured cooperative learning components.
Time frame: Baseline and immediately after the 8-week intervention
Change in health-related physical fitness measured using the ALPHA-Fitness Test Battery, including cardiorespiratory fitness (20-m shuttle run), lower-body muscular power (standing long jump), upper-body muscular strength (handgrip strength), and speed-agility (4 × 10 m shuttle run).
Time frame: Baseline and immediately after the 8-week intervention
Change in motor competence measured using the Canadian Agility and Movement Skill Assessment (CAMSA), including movement skill quality, task completion time, and total score.
Time frame: Baseline and immediately after the 8-week intervention
Change in physical activity self-perceptions measured using the Children's Self-Perceptions of Adequacy in and Predilection for Physical Activity (CSAPPA) questionnaire, including adequacy, predilection, enjoyment, and total score.
University of Jaén
Other
Effects of a Pedagogically Designed Active Technology Programme on Physical Fitness, Motor Competence, and Physical Activity Self-perceptions in Primary School Children
Acronym: (MOVE-PE)
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