Primary school
Jaén, 23007, Spain
NCT Number: NCT07723807
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.
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Notify Me8 year–12 year
All sexes
Interventional
Not applicable
Jaén, 23007, Spain
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Experimental Group: An 8-week behavioral intervention delivered during regular physical education lessons (two 50-minute sessions per week; 16 sessions in total). The program integrated dance-based exergaming, cooperative learning, gamification, and symbolic rewards within a structured pedagogical framework. Sessions included choreographed exergames, cooperative motor challenges, progressive narrative levels, and group-based goals designed to promote autonomous motivation toward physical education, increase habitual physical activity, and reduce sedentary behavior in primary school children.
Standard school physical education delivered over 8 weeks (two 50-minute sessions per week) using the regular curriculum and conventional teaching methods. Classes included traditional physical education activities without exergaming, gamification, or structured cooperative learning strategies.
Time frame: Baseline and immediately after the 8-week intervention
Change in motivation toward physical education measured using the Perceived Locus of Causality Scale-2 (PLOC-2). The PLOC-2 assesses intrinsic motivation, integrated regulation, identified regulation, introjected regulation, external regulation, and amotivation. Each subscale score ranges from 1 to 7, with higher scores indicating higher levels of the corresponding motivational regulation.
Time frame: Baseline and immediately after the 8-week intervention
Change in habitual physical activity measured using the Physical Activity Questionnaire for Older Children (PAQ-C). The PAQ-C provides an overall activity score ranging from 1 to 5, with higher scores indicating higher habitual physical activity levels.
Time frame: Baseline and immediately after the 8-week intervention
Change in sedentary behavior measured using the Adolescent Sedentary Activity Questionnaire (ASAQ). The ASAQ estimates the time spent in sedentary activities, reported in minutes (or hours) per day. Higher values indicate greater sedentary behavior (worse outcome).
University of Jaén
Other
Effect of a Gamified Cooperative Exergaming Program on Motivation, Physical Activity, and Sedentary Behavior in Primary School Physical Education: A Cluster Randomized Controlled Trial
Acronym: MOVE-PE
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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