Primary School
Jaén, Spain
NCT Number: NCT07724015
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.
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Notify Me8 year–12 year
All sexes
Interventional
Not applicable
Jaén, Spain
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
An 8-week behavioral intervention delivered during regular physical education lessons (two 50-minute sessions per week; 16 sessions in total). The program integrated dance-based exergaming, cooperative learning, gamification, and symbolic rewards within a structured pedagogical framework. Sessions included choreographed exergames, cooperative motor challenges, progressive narrative levels, and group-based goals designed to promote autonomous motivation toward physical education, increase habitual physical activity, and reduce sedentary behavior in primary school children.
Standard school physical education delivered over 8 weeks (two 50-minute sessions per week) using the regular curriculum and conventional teaching methods. Classes included traditional physical education activities without exergaming, gamification, or structured cooperative learning strategies.
Time frame: Baseline and immediately after the 8-week intervention
Change in school engagement measured using the School Engagement Measure (SEM), including behavioral, emotional, and cognitive engagement, as well as the overall school engagement score. Higher scores indicate greater engagement with the teaching-learning process.
Time frame: Baseline and immediately after the 8-week intervention
Change in self-efficacy measured using the Self-Efficacy Questionnaire for Children (SEQ-C), including academic, social, and emotional self-efficacy, as well as the overall self-efficacy score. Higher scores indicate greater perceived self-efficacy.
Time frame: Baseline and immediately after the 8-week intervention
Change in academic achievement assessed using official school grades in Spanish Language and Literature, Mathematics, Natural, Social and Cultural Sciences, and Physical Education, together with the overall grade point average obtained before and after the intervention.
University of Jaén
Other
Effect of a Gamified Cooperative Exergaming Program on Motivation, Physical Activity, and Sedentary Behavior in Primary School Physical Education: A Cluster Randomized Controlled Trial
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