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Completed

NCT Number: NCT07191613

Effects of HAPPY GO GO Game on Health of Rural Elderly

The goal of this quasi-experimental clinical trial is to evaluate the effects of the "HAPPY GO GO" somatosensory game on physical and mental health in community-dwelling older adults aged 65 years and above living in rural Chiayi County, Taiwan. The main questions it aims to answer are:

* Does participation in the somatosensory game improve physical health outcomes (e.g., balance, mobility, functional fitness)? * Does participation improve mental health outcomes (e.g., mood, depressive symptoms)? Researchers will compare an intervention group, which participates in the game-based exercise program, with a control group that does not receive the intervention, to evaluate changes in health status.

Participants in the intervention group will take part in structured game-based physical activity sessions over several weeks, designed to promote engagement, improve physical performance, and support psychological well-being.

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Key information

Age range

65 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Chang Gung University of Science and Technology, Chiayi Campus

Chiayi City, Taiwan

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Community-dwelling older adults aged 65 years or above living in rural areas of Chiayi County, Taiwan.
  • Clear consciousness and able to communicate in Mandarin or Taiwanese.
  • Willing to provide informed consent and participate in the study procedures.

Exclusion criteria

  • Not actually residing in the community.
  • Unable to comply with the intervention program.
  • Cognitive impairment or inability to cooperate with data collection.

Treatment and study plan

HAPPY GO GO Somatosensory Game

Behavioral

Participants in the intervention group will engage in the "HAPPY GO GO" somatosensory exergame program. The intervention consists of structured game-based physical activity sessions, conducted once per week for a total duration of 12 weeks. Each session includes interactive, movement-based tasks designed to promote physical health, and mental well-being among community-dwelling older adults.

Primary outcomes

  1. Change in Frailty Status

    Time frame: Baseline and 12 weeks after intervention

    Frailty will be assessed using the Study of Osteoporotic Fractures (SOF) Index, which consists of three items commonly used in Taiwan's Ministry of Health and Welfare community frailty screening program. The SOF Index has a score range from 0 to 3, where a higher score indicates greater frailty (worse outcome).

    Score = 0: Robust Score = 1: Pre-frail Score = 2-3: Frail

  2. Change in Lower Limb Flexibility

    Time frame: Baseline and 12 weeks after intervention

    Flexibility of the lower limbs will be assessed using the chair sit-and-reach test. Higher scores (in centimeters) indicate better flexibility.

  3. Change in Upper Limb Flexibility

    Time frame: Baseline and 12 weeks after intervention.

    Flexibility of the upper limbs will be assessed using the back scratch test. Higher scores (in centimeters) indicate better flexibility.

  4. Change in Agility and Dynamic Balance

    Time frame: Baseline and 12 weeks after intervention

    Agility and dynamic balance will be assessed using the 2.44-meter timed up-and-go test. Shorter times indicate better performance.

  5. Change in Muscle Strength

    Time frame: Baseline and 12 weeks after intervention

    Muscle strength will be assessed using the 30-second chair stand test (lower limb strength) and the 30-second biceps curl test (upper limb strength, 8 lbs men / 5 lbs women). Higher repetitions indicate better strength.

  6. Change in Cardiopulmonary Endurance

    Time frame: Baseline and 12 weeks after intervention

    Cardiopulmonary endurance will be measured using the 2-minute step test. Higher step counts indicate better endurance.

Other outcomes

  1. Change in Body Mass Index (BMI)

    Time frame: Baseline and 12 weeks after intervention

    BMI will be calculated from measured height and weight using a standardized anthropometric assessment.

Sponsors and collaborators

Lead sponsor

Chang Gung University of Science and Technology

Other

Collaborators

  • National Science and Technology Council, Taiwan

Registry information

Official study title

Effects of the HAPPY GO GO Somatosensory Game on Physical and Mental Health of Rural Community-Dwelling Elderly

Important dates

Study start
2025
Primary completion
2026
Study completion
2026
First posted
Sep 25, 2025
Registry last updated
Mar 11, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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