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OpenTrials
Completed

NCT Number: NCT02598882

Virtual Reality as a Tool for Rehabilitation on Elderly People

Assessment of energy expenditure and the quadriceps muscle fatigue of healthy seniors, after two physical activities, being one of an activity guided by interactive video game (Xbox) and another on the treadmill. The participants will perform the activities in two different days, the order will be obtained by randomization.

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Key information

Conditions

Age range

60 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Dirceu Costa

São Paulo, Brazil

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Participate in this study elderly
  • Of both sexes,
  • Over 60 years,
  • without cardiac and respiratory diseases
  • Who accept to participate in the research, giving your consent by signing the informed consent

Exclusion criteria

  • Those who oppose the signing of the informed consent
  • Submit proposals and activities intolerance who can't understand or accomplish correctly the procedures due to physical and or mental limitations.

Treatment and study plan

videogame

Device

Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game

Other names: exergame, virtual reality

Treadmill

Device

Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.

Primary outcomes

  1. Assessment of quadriceps muscle fatigue

    Time frame: one year

Secondary outcomes

  1. Evaluation of heart rate's

    Time frame: one year

    during the activities the patients will be evaluated as the heart rate variation, by means of a frequency meter

  2. Evaluation of peripheral oxygen saturation

    Time frame: one year

    During the activities the patients will be evaluated as the peripheral oxygen saturation, by means of a Pulse Oximeter.

  3. Assessment of energy expenditure

    Time frame: one year

    during the implementation of the proposed activities, patients will be assessed to the energy expenditure with the use of an armband

Sponsors and collaborators

Lead sponsor

University of Nove de Julho

Other

Registry information

Official study title

Physical Activity With an Active Video Game Provides Bigger Energy Expenditure and Less Muscle Fatigue

Important dates

Study start
2014
Primary completion
2015
Study completion
2016
First posted
Nov 6, 2015
Registry last updated
Oct 23, 2017

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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