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OpenTrials
Completed

NCT Number: NCT05510960

Video Gaming Improves Robotic Surgery Simulator Success

Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.

In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.

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Key information

Age range

24 year–39 year

Sex eligibility

All sexes

Study type

Observational

Primary location

Ege University Hospital

Izmir, 35100, Turkey (Türkiye)

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology.
  • To be an assistant and specialist of the departments with robotic surgery experience.
  • To be acquainted with laparoscopic surgery.
  • Having played video games.

Exclusion criteria

  • Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.

Treatment and study plan

Video game & Robotic surgery simulator success

Other

A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.

After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Primary outcomes

  1. Robotic surgery simulator score of participants by video game experience

    Time frame: 2 months

    The effect of both previous and current video game on simulator results

Secondary outcomes

  1. Determination of robotic surgery success among clinics according to simulator score

    Time frame: 2 months

Sponsors and collaborators

Lead sponsor

Ege University

Other

Registry information

Official study title

Video Gaming Improves Robotic Surgery Simulator Success: A Multi-clinic Cross-sectional Study on Robotic Skills

Important dates

Study start
2021
Primary completion
2021
Study completion
2022
First posted
Aug 22, 2022
Registry last updated
Aug 24, 2022

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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