Asli Kudubeş
Bilecik, Turkey (Türkiye)
NCT Number: NCT06526806
With the characteristics of the new generation and the innovations brought by the age, it has become inevitable to use new educational, instructive and entertaining methods in nursing education. Considering the problems experienced by nursing students with traditional education, the use of Kahoot will be a remarkable result in the literature. The gamification process with Kahoot encourages thinking skills in situations where the subject is sensitive and challenging, ensuring better retention of information and improving internal motivation. Therefore, in order to make learning efficient and to ensure the active participation of students, it should be processed using different interactive methods in nursing education. Pediatric emergency nursing course is a content-intensive and rich course that blends emergency and pediatric nursing, containing information on child health and development in addition to the learning outcomes of the emergency nursing course. This study was carried out within the scope of the pediatric emergency nursing course; It is thought that it will enable students to repeat the basic concepts of the course, master the terminology, and provide a supportive learning environment for pediatric emergency nursing, which is a difficult field for students, and will contribute to nursing education and nursing literature.
Looking for future studies?
Notify Me18 year and older
All sexes
Interventional
Not applicable
Bilecik, Turkey (Türkiye)
This study was planned as a randomized controlled study to determine the effect of using Kahoot in the pediatric emergency nursing course on students' course success and motivation levels.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Students in the experimental group will be informed about the Kahoot game strategy. 1-7 and 9-15. After the end of each lesson in the following weeks (except the midterm exam week in the eighth week), students will play the "Kahoot" game consisting of a total of five questions for approximately 10 minutes in the classroom. The first five minutes will be planned as answering the questions, and the other five minutes will be planned as evaluating the results. Students' answers and score calculations will be automatically recorded in the system, allowing them to see correct and incorrect answers, and learning deficiencies will be identified. Measurements will be made with data collection tools in the first week, ninth (after the midterm exam) and eighteenth weeks (after the final exam) of the course.
Other names: education
Time frame: Five months
An increase in the exam score indicates an increase in the level of success.
Time frame: Five months
An increase in the scale score indicates an increase in the motivation level.
Bilecik Seyh Edebali Universitesi
Other
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT05435118
Acute Pain, Child, Only
Lodi, Lombardy, Italy
View Trial DetailsNCT07731347
Blood Sampling, Child, Only
Iğdır, Turkey (Türkiye)
View Trial DetailsNCT07606222
Child, Only, Hemiplegia
Alexandria, Egypt
View Trial DetailsNCT07576738
Aerobic Exercise, Behavior
Gaziantep, Province, Turkey (Türkiye)
View Trial Details