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Completed

NCT Number: NCT07576738

Investigation of the Effects of Aerobic Exercise Training and Virtual Reality-Based Games on Children

The study was conducted to investigate the effects of aerobic exercise training and virtual reality-based games on functional capacity, activity and participation. 63 children between the ages of 6-10, living under protection and care, were randomly assigned to participate in the study. Individuals in the aerobic exercise training and virtual reality-based game group received 24 training sessions, 2 days a week, for 12 weeks. The control group received no training and was asked to continue their normal lives. All study participants were assessed before and after the 12-week training.

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Key information

Age range

6 year–10 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Hasan Kalyoncu University

Gaziantep, Province, 27410, Turkey (Türkiye)

About this study

The study was conducted to investigate the effects of aerobic exercise training and virtual reality-based games on functional capacity, activity and participation. 63 children (Aerobic exercise=21, virtual reality-based game=21, control=21) between the ages of 6-10, living under protection and care, were randomly assigned to participate in the study. Individuals in the aerobic exercise training and virtual reality-based game group received 24 training sessions, 2 days a week, for 12 weeks. The control group received no training and was asked to continue their normal lives. All study participants were assessed before and after the 12-week training. Functional capacity was assessed using the 6-minute walk test. Body image measurements were assessed using the Physical Self-Assessment Scale. Physical activity levels were assessed using the Physical Activity Scale. Participation was assessed using the Child and Adolescent Participation Survey.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • The following volunteers participated in the study
  • Children residing in the Şahinbey and Şehitkamil Children's Homes Complex,
  • Participants aged between 6 and 10 years old.

Exclusion criteria

  • Children with neurological and psychological illnesses severe enough to prevent participation in exercise training,
  • Children who have undergone surgery within the last 3 months,
  • Children with learning disabilities,
  • Children who perform moderate-intensity aerobic exercise for more than 150 minutes at least 3 days a week,
  • Children with multiple organ dysfunction were excluded from the study.

Treatment and study plan

Aerobic Exercise Group

Other

The exercises consisted of 10 minutes of warm-up exercises, 20 minutes of moderate-intensity aerobic exercises, and 10 minutes of cool-down exercises.

Virtual Reality-Based Game group

Other

Children in this group were given virtual reality-based games twice a week for 12 weeks, totaling 24 sessions, under the supervision of a specialist physiotherapist. Each session was planned to last 20-25 minutes. There would be 4-5 repetitions depending on the difficulty level of the games, with 1-minute rest breaks between each repetition.

Primary outcomes

  1. first review

    Time frame: 2 weeks before the start of the work

    All children who agreed to participate in the study underwent initial assessments. Functional capacity assessment was performed using the 6-minute walk test. Body image measurements were assessed using the Physical Self-Concept Scale(min:1-max:5). Physical activity levels were assessed using the Physical Activity Scale(min:1-max:5) Participation assessment was performed using the Child Adolescent Participation Questionnaire(min:0-max:4)

Secondary outcomes

  1. last review

    Time frame: Immediately after the completion of the 12-week training

    Final assessments have been conducted for all children who completed the 12-week training period. Functional capacity assessment was performed using the 6-minute walk test. Body image measurements were assessed using the Physical Self-Concept Scale(min:1-max:6). Physical activity levels were assessed using the Physical Activity Scale(min:1-max:5) Participation assessment was performed using the Child Adolescent Participation Questionnaire(min:0-max:4).

  2. within-group comparison of results

    Time frame: When the final assessments are complete and all the data is collected

    The evaluations conducted at the end of the study showed that both interventions were effective in terms of functional capacity(6- minute walk test), physical activity level( Physical Activity Scale(min:1-max:5). participation (Child Adolescent Participation Questionnaire(min:0-max:4) body composition (Physical Self-Concept Scale min:1-max:6) and functionality parameters.

  3. comparison of results between groups

    Time frame: When the final assessments are complete and all the data is collected

    In intergroup assessments, it was found that the aerobic exercise group was more effective than the virtual reality-based game group in activity, body structure and functionality, and participation assessments.

    It was found that the virtual reality-based game group was more effective than the aerobic exercise training group in activity, body structure and functionality, and participation assessments.

Sponsors and collaborators

Lead sponsor

Hasan Kalyoncu University

Other

Registry information

Official study title

Investigation of the Effects of Aerobic Exercise Training and Virtual Reality-Based Games on Functional Capacity, Activity, and Participation in Children Between 6 and 10 Years of Age Under Protection and Care,

Important dates

Study start
2025
Primary completion
2025
Study completion
2025
First posted
May 8, 2026
Registry last updated
May 8, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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