State Key Laboratory of Cognitive Neuroscience and Learning
Beijing, Beijing Municipality, 100875, China
NCT Number: NCT02550405
This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions.
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Notify Me18 year–30 year
Male
Interventional
Not applicable
Beijing, Beijing Municipality, 100875, China
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
The CBI was given once a week for 6 weeks, conducted by four therapists. A pair of therapists was randomly assigned to a CBI+ group. Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment. There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training
Other names: CBI
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
voxel-wise, ROI-wise, and ICA analyses
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
A paradigm using addictive pictures to induce craving
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
Cups task measuring risky decision-making related to potential gains and losses separately
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
The mix gambling task measuring decision-making related to loss aversion
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
comparing gray matter and white matter differences between individuals with IGD and healthy controls.
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
a 26-item 4-point Likert scale
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
a 8-item 7-point Likert scale
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
a 30-item 4-point Likert scale
Time frame: Detecting changes between two different time points (baseline and 6 weeks)
self-report,in hours
Beijing Normal University
Other
The Behavioral and Brain Mechanism of Internet Gaming Disorder
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