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Completed

NCT Number: NCT05927883

Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents

Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.

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Key information

Age range

13 year–19 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Bahria University

Islamabad, 44000, Pakistan

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
  • Playing Internet offline/online games.
  • Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
  • Playing games for at least the past year.
  • No history of major illness or any other psychological disorder.

Exclusion criteria

  • Diagnosed prior for any mental or psychological disorder.
  • Receiving any psychotherapy or medication for any particular disorder

Treatment and study plan

Indigenously Adapted Cognitive Behavioral Therapy

Behavioral

IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions

Primary outcomes

  1. Internet Gaming Disorder Scale - short form

    Time frame: 1 year

    Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.

Secondary outcomes

  1. Brief Self-Control Scale

    Time frame: 1 year

    The scale measures an individual's self-control. Minimum score will be 13 and maximum score will be 65. Higher score indicate low self control

Sponsors and collaborators

Lead sponsor

Bahria University

Other

Registry information

Important dates

Study start
2023
Primary completion
2023
Study completion
2024
First posted
Jul 3, 2023
Registry last updated
Aug 7, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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