Lucile Packard Children's Hospital Stanford
Palo Alto, California, 94304, United States
NCT Number: NCT05297838
The purpose of this study is to evaluate the effectiveness of different technologies, in particular Virtual Reality, inclusive of passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water while utilizing a stationary bike.
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Notify Me18 year and older
All sexes
Interventional
Not applicable
Palo Alto, California, 94304, United States
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Stationary Bike while hand is submerged in ice bath
VR headset containing gameplay
Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting
Time frame: Duration of ice bath (approximately 0 - 4 minutes)
Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable
Time frame: Duration of ice bath (approximately 0 - 4 minutes)
Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand
Time frame: Duration of ice bath (approximately 0 - 4 minutes)
Defined by time of hand removal from the ice bath in seconds. 4 minute maximum.
Time frame: Duration of ice bath (approximately 0 - 4 minutes)
Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand.
Time frame: Duration of ice bath (approximately 0 - 4 minutes)
Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable and immediately after participant removed their hand from ice bath.
Time frame: Duration of ice bath (approximately 0 - 4 minutes)
Defined by time of hand removal from the ice bath in seconds. 4 minute maximum. The same outcome measure were collected at identical timepoints during both conditions.
Stanford University
Other
The Utilization of a Stationary Bike During Ice Bath While Using Virtual Reality (VR) to Determine Overall Pain Reduction
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