Human Clinical Research Facility
College Station, Texas, 77843, United States
NCT Number: NCT04828278
The purpose of this study is to determine the effects of nooLVL containing arginine and inositol supplementation on executive function and memory prior to and following playing video games.
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Notify Me18 year–40 year
All sexes
Interventional
Not applicable
College Station, Texas, 77843, United States
Gaming or "E-Sports" has become a very popular activity particularly among younger individuals. It requires quick reactions, executive function, memory and fine motor skill. In E-Sport competitions and tournaments, E-Sport players often play for hours per session over a series of days. Thus, the ability to maintain cognitive and executive function, concentration and fine motor skill is paramount. Two recent studies have evaluated the effects of ingesting bonded arginine silicate (ASI) and ASI with additional inositol on cognitive function. In the first study, ASI supplementation (1,500 mg/d for 3 days and 14 days) significantly improved the ability to perform complex cognitive tests requiring mental flexibility, processing speed and executive functioning. In the second study, adding 100 mg of inositol to the ASI significantly improved cognitive function in gamers after playing video games for one hour. This study is designed to assess the effects of bonded arginine silicate and inositol ingestion on reaction time and cognitive function prior to and following a 1-hour gaming challenge.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Bonded Arginine Silicate
Maltodextrin
Time frame: Measured prior to supplementation (Pre-Gaming), and after 15 and 60 minutes (Post-Gaming).
General Attention Test
Time frame: Measured prior to supplementation (Pre-Gaming), and after 15 and 60 minutes (Post-Gaming).
Sustained Attention Test
Time frame: Measured prior to supplementation (Pre-Gaming), and after 15 and 60 minutes (Post-Gaming).
Attention Shifting Test
Time frame: Measured prior to supplementation (Pre-Gaming), and after 15 and 60 minutes (Post-Gaming).
Working Memory Test
Time frame: Measured prior to supplementation (Pre-Gaming), and after 15 and 60 minutes (Post-Gaming).
Reasoning and Concentration Test
Time frame: Measured prior to supplementation (Pre-Gaming), and after 15 and 60 minutes (Post-Gaming).
Reaction Time Test
Time frame: Measured prior to supplementation (Pre) and after 60 minutes.
Score and Progression
Time frame: Measured prior to supplementation (Pre) and after 60 minutes.
Stimulant Sensitivity
Time frame: Measured prior to supplementation (Pre) and after 60 minutes.
Side Effects
Texas A&M University
Other
Effects of nooLVL Ingestion on Reaction Time and Cognitive Function in Gamers
Acronym: N21-1
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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