Faculty of Nursing Mansoura University
Al Mansurah, Egypt
NCT Number: NCT04859192
one of the primary components of effective teaching is student engagement and that engagement is critical for learning
Looking for future studies?
Notify Me18 year and older
All sexes
Interventional
Not applicable
Al Mansurah, Egypt
In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
moodle will be gamified
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
confidence scale will be used to used to measure a student's confidence level related to skills performance
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale
Time frame: at baseline and three weeks and 6 weeks of study
3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
three items which cover how often participants watched the skill video
Mansoura University
Other
Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT07364994
Active Learning Methods and Life-skills Education, Education Advancement
Modena, Missouri, Italy
View Trial DetailsNCT06225401
Education, Nursing Students
L'Hospitalet de Llobregat, Barcelona, Spain
View Trial DetailsNCT07539363
Education, Nursing Students, Nurses
Ankara, Turkey (Türkiye)
View Trial DetailsNCT07293663
Clinical Competence, Education, Nursing Students
Turku, Finland
View Trial Details