Virtual rehabilitation
DeviceA total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.
NCT Number: NCT03196739
Because virtual reality can provide more enriched environment, repetitive goal-oriented tasks, and increased patients' interest and motivation, it is expected to stimulate neuroplasticity of injured brain and promote recovery in patients with brain disorders. On the other hand, immersive virtual reality using a head-mounted display has not yet been attempted in the rehabilitation of patients with brain disorders. In addition to the benefits of existing virtual reality or game rehabilitation, immersive virtual reality can further enhance brain plasticity, such as the effect of mirror therapy or action observation, through self-awareness of the body in the virtual space. The purpose of this study is to investigate the feasibility of applying the immersive virtual reality using a head-mounted display in patients with upper extremity dysfunction due to brain disorders.
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Notify Me18 year and older
All sexes
Interventional
Not applicable
Korea Workers' Compensation & Welfare Service Incheon Hospital, Incheon, South Korea
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.
Time frame: at study completion, an average of 1 month
19 items including grasp, grip, pinch, and gross arm movement
Time frame: at study completion, an average of 1 month
the number of blocks carried over the partition from one compartment to the other during the one-minute trial period
Time frame: at study completion, an average of 1 month
Evaluation of activities of daily living
Time frame: at study completion, an average of 1 month
Total time of patient's participation in the study intervention
Time frame: at study completion, an average of 1 month
Evaluation of patient's satisfaction to the study intervention using a Likert scale
Time frame: at study completion, an average of 1 month
Evaluation of patient's discomfort to the study intervention using a Likert
Seoul National University Hospital
Other
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