Istanbul Medipol University
Istanbul, BEYKOZ, 34810, Turkey (Türkiye)
NCT Number: NCT07211191
This study aims to compare cognitive functions and functional vestibulo-ocular reflex (VOR) between e-athletes and non-athletes. Participants aged 17-27 years will complete the Stroop Test, Corsi Block-Tapping Test, and Functional Head Impulse Test (F-HIT) during a single baseline session. Cognitive measures will include attention, response inhibition, and visuospatial memory, while F-HIT will assess dynamic gaze stability. The study uses a cross-sectional design to explore potential differences between groups. Findings are expected to provide preliminary evidence on whether competitive gaming is associated with cognitive advantages or vestibular adaptations.
Looking for future studies?
Notify Me17 year–27 year
All sexes
Observational
Istanbul, BEYKOZ, 34810, Turkey (Türkiye)
Esports requires rapid visuomotor coordination, attentional control, and working memory. While traditional sports have been extensively studied in relation to cognitive and vestibular performance, limited evidence exists regarding esports. Some studies suggest that video gaming may improve executive function, visuospatial memory, and processing speed, whereas others have reported impairments in response inhibition. In addition, the potential effects of esports on vestibulo-ocular reflex (VOR) function, which is essential for gaze stability during head movements, remain largely unexplored.
This cross-sectional study is designed to compare cognitive and vestibular performance between esports athletes and non-athlete controls. Participants include young adults with and without at least four years of competitive gaming experience. Cognitive abilities are assessed with the Stroop Test, which measures selective attention, inhibition, and processing speed, and the Corsi Block-Tapping Test, which evaluates visuospatial short-term and working memory. Vestibular performance is assessed with the Functional Head Impulse Test (F-HIT), which measures dynamic visual accuracy during passive head impulses in horizontal and vertical planes.
The primary outcome is Stroop Test Part V completion time under interference conditions. Secondary outcomes include Stroop errors and corrections, forward and backward Corsi spans, and F-HIT percent correct answers. By integrating cognitive and vestibular assessments, this study aims to provide preliminary evidence on whether intensive esports participation is associated with cognitive advantages, vestibular adaptations, or both. The findings may contribute to a better understanding of the health and performance characteristics of esports athletes and guide the development of evidence-based training strategies.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Time frame: Day 1 (Baseline, during a single test session)
Completion time on Stroop Part V and errors on Part IV/V, indexing selective attention and inhibition. Participants are shown color-word stimuli and must name ink colors as quickly and accurately as possible.
Time frame: Day 1 (Baseline, during a single test session).
Number of errors on Stroop Part IV, reflecting selective attention and inhibitory control. Participants are asked to state the ink color of incongruent color-word stimuli. Fewer errors indicate better performance.
Time frame: Day 1 (Baseline, during a single test session).
Description: Number of self-corrections in Stroop Part IV, reflecting cognitive control. Participants can correct verbal mistakes during the task; higher correction counts indicate reduced automatic inhibition.
Time frame: Day 1 (Baseline, during a single test session).
Short-term visuospatial memory capacity. Participants are shown sequences of blocks tapped by the examiner and must reproduce the same order. Higher span indicates better memory.
Time frame: Day 1 (Baseline, during a single test session).
Visuospatial working memory capacity. Participants are shown sequences of blocks tapped by the examiner and must reproduce them in reverse order. Higher span indicates better working memory.
Time frame: Day 1 (Baseline, during a single test session).
Accuracy in identifying optotypes presented during rapid passive head impulses in horizontal, RALP, and LARP planes (3,000-6,000°/s²). Higher %CA indicates better functional vestibulo-ocular reflex.
Yusa Basoglu
Other
Comparison of Functional Vestibulo-Ocular Reflex and Cognitive Functions in E-Athletes and Non-Athletes: A Cross-Sectional Case-Control Study
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT01720472
Aging, Behavior
Charlotte, North Carolina, United States
View Trial DetailsNCT07443657
Behavior, Cognitive Functioning
Barcelona, Spain
View Trial DetailsNCT03328520
Anxiety, Anxiety Disorders
Beloit, Wisconsin, United States
View Trial DetailsNCT02739139
Cognitive Functioning
Chestnut Hill, Massachusetts, United States
View Trial Details