Anesthesiology and Intensive care medicine, H Building, Hopital Edouard Herriot, Hospices Civils de Lyon
Lyon, Rhone, 69008, France
NCT Number: NCT05628519
Trauma patient care requires collaboration and interaction with close relationship between many stakeholders from different professions (senior doctor, intern, nurse, nurse helpers, surgeons, etc).
This is a stressful situation where decision and action need to be quick, decisive and coordinate.
In this situation, quality of care and patient safety depends on a good interprofessional communication.
The acquisition of advanced communication skills, team management and leadership, stress management are essentials elements in the practice of Intensive and trauma care. However, advanced structured training or assessment of theses skills is lacking in medical education or Healthcare professionals training. The study therefore, aimed to develop a global and attractive training to help healthcare professionals to improve their skills.
Captain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for shock management: stress, speed of action, central communication and teamwork of four protagonists (Team Leader-Captain, intern-Second, nurse-Mechanic, Nurse help-Detector). It may improve team building, team leadership, interprofessional work, communication, stress management. The study hypothesis is that this board game would have an impact on the performance of professionals when facing a multiple trauma simulated patient. (differences in terms of technical and non-technical performance. Different use of closed loop communication, Different stress management, different efficiency and interprofessional collaboration with potentially a reduction in the timing of treatment being delivered in trauma room)
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Notify Me18 year and older
All sexes
Interventional
Not applicable
Lyon, Rhone, 69008, France
All the teams of 4 participants and 1 medical Student previously trained will then benefit from a training session either exposed to captain sonar or into the control arm with monopoly.
High-fidelity and multiprofessional simulation session based on the incoming of a severe traumatized patient will be held. These sessions will take place on high-fidelity mannequins lent by the CLESS (Lyonnais Center for Health Simulation Education) in pavilion H of Édouard Herriot Hospital, within the Trauma Center (in situ).
The same scenario will be presented for all groups (exposed and controls) with the same objectives of realization and the same complexity. An audio-visual recording will take place during each session in order to allow the evaluation of the study criteria on technical and non technical skills between the participants a posteriori of the simulation session.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Professional working at the Unit
Exclusion criteria
None
Captain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for Trauma care: stress, speed of action, central communication and teamwork of four protagonists (Team Leader- Captain, intern-Second, nurse-Mechanic, Caregiver-Detector). This short video describes the rules and the Game progress: https://vimeo.com/173614346.
Participant will be invited to play to Monopoly during 60 min
Time frame: Measured during simulation session. Within 20 minutes of the simulation
Total time of care in the trauma room, in seconds
Time frame: Measured during simulation session. Within 20 minutes of the simulation
use of closed loop communications:
Time frame: immediately after simulation
Visual Analog Scale of Stress, from 0 to 100 maximum
Time frame: At Baseline
Demographic data (sex, age, previous experience as health care professional, experience in simulation, experience in gaming, experience in stress management)
Time frame: immediately After Debriefing
Debriefing Assessment in Simulation in Healthcare (DASH) evaluated by team leader, nurse and facilitator, from 6 to 42 maximum
Time frame: immediately After simulation
Visual analogic Scale, from 0 to 100 maximum
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Technical performance score (Grid out of 100 points); from 0 to 100 maximum
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Completion time for 5 key tasks (Hemocue result, blood pressure result, sample) in seconds Blood, realization of the FAST Ultrasound, Departure for OR/CT).
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Self Efficacy estimation on Several cases, from 0 to 100 maximum Visual analog scale of support performance felt after the simulation session;
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills score : from 0 to 54 maximum
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills Score 2: from 1 to 5 maximum
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Rate of anticipation of each participation (initiation of an act without prior request by the Team leader);
Time frame: immediately after simulation
Visual Analog Scale quality of team communication, from 0 to 100 maximum.
Time frame: immediately after simulation
Visual Analog Scale of confidence in the team and the team leader , from 0 to 100 maximum.
Time frame: immediately after the simulation session
Visual Analog Scale of stress
Time frame: immediately after the simulation session;
Stait Trait Anxiety Inventory Trait, from 20 to 80 maximum.
Time frame: During Simulation within the 20 minutes of simulation
Physiological stress assessment of 2 of each team members will be performed throughout inclusion (during exposure and during simulation) and measured by non-invasive and continuous recording:
Time frame: During Simulation within the 20 minutes of simulation
Electrodermal activity, reflecting the stress and activation of individuals (Empatica E4 watch on the wrist non-dominant)
Claude Bernard University
Other
Acronym: CAST2
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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