Ferrara University Hospital
Ferrara, Italy
NCT Number: NCT01883830
Traumatic brain injury is an extremely common disease, it counts 50.000 deaths and 235.000 hospitalizations every year. Functional consequences of an acquired brain injury have a considerable impact on quality of lives of patients and care-givers with direct effects on balance, mobility and on psycho-social functions. Attention deficits are one of the most frequent and disabling consequences of severe brain injury. Within the wide spectrum of attentive problems, patients with traumatic brain injury frequently have shown difficulties in divided attention. Patients, care-givers and professionals frequently refer difficulties also in selective attention and vigilance as consequence of the trauma. It has been shown how these difficulties are tightly related with the missed return to work after two years from the injury.
The hypothesis of this study is to investigate the feasibility of a rehabilitative protocol on gaming using the console Xbox and its efficacy in improving balance, mobility, risk of falling, attentive functions (selective and divided attention) in subjects which have had a traumatic brain injury at least 12 months before.
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Notify Me18 year–70 year
All sexes
Interventional
Not applicable
Ferrara, Italy
Inclusion criteria
Chronic traumatic brain injury (>12 months) Age>18, <70 years old Presence of a moderate balance deficit identified by CB&M with a score < 65 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau<37).
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Time frame: 1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.
Time frame: 1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.
Time frame: 1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.
Time frame: 1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.
Time frame: 1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.
Center of pressure (COP) trajectories
Time frame: 1)A week prior to treatment beginning 2) the week after treatment 3)three months follow up.
TEA computerized battery
University Hospital of Ferrara
Other
"Feasibility and Efficacy of Virtual Reality With Xbox Kinect in the Rehabilitation of Cronic Traumatic Brain Injuries: a Randomized Controlled Trial".
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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