Oklahoma State University
Stillwater, Oklahoma, 74078, United States
NCT Number: NCT05443399
The goal of this work is to address increasing concerns about young children's digital media exposure and language outcomes by testing how the times course of word learning unfolds in digital environments and the cascading impact of digital media on vocabulary outcomes. The findings will have important implications for understanding when and where optimal word learning from media can occur.
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Notify Me17 month–30 month
All sexes
Interventional
Not applicable
Stillwater, Oklahoma, 74078, United States
The goal of the current proposal is to identify how digital media alters the mechanisms of word learning and subsequently impacts the lexical foundation on which a child's vocabulary is built. Specifically, the proposal aims to identify the impact of digital media on 1) the processes underlying real-time word learning, and 2) the processes of language generalization and vocabulary growth. Specific Aim 1 will use a novel word learning task to test children's ability to map and retain new words within and between digital media (2D images on a tablet) and real world objects (3D objects). Specific Aim 2 will probe children's novel label generalization abilities within and between 2D and 3D modalities using a novel noun generalization task. Further, individual differences in a child's prior technology experience will be measured and used to predict overall vocabulary as well as performance within and between each task. This Clinical Trial record focuses on Specific Aim 2.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Modality in which items will be presented (via tablet/digital media or as real object). 3D items initially and generalization as 2D
Other names: digital media modality
Modality in which items will be presented (via tablet/digital media or as real object). 2D items initially and generalization as 3D
Other names: digital media modality
Modality in which items will be presented (via tablet/digital media or as real object). 2D items initially and generalization as 2D
Other names: digital media modality
Time frame: 1 minute
Accuracy on selecting the target item on novel noun generalization task, defined as percent of choices to the shape-matching item across all trials
Oklahoma State University
Other
Technological Timescales: Identifying the Impact of Digital Media on the Mechanisms of Word Learning. Aim 2: What Makes a Cup, a Cup? Generalizing Novel Words
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