Virtual reality game as adjunctive pain management tool
OtherA smart phone virtual reality-based pain alleviation tool (VR-PAT).
NCT Number: NCT04544631
This study evaluated a smart phone virtual reality (VR) to manage pediatric burn dressing pain. A randomized controlled trial was conducted among 90 patients (6-17 years). Active VR participants played the game, passive VR group were immersed in the same VR without interactions, and a standard care group served as the control. One researcher administered VR and observed pain while another researcher administered post-trial survey that measured child's perceived pain and VR experience. Nurses were asked to report the clinical utility.
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Notify Me6 year–17 year
All sexes
Interventional
Not applicable
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
A smart phone virtual reality-based pain alleviation tool (VR-PAT).
Time frame: During outpatient burn dressing change, on average lasting about 15 minutes.
Researcher observed pain of patient based on the Face Legs Activity Cry and Consolability behavioral pain assessment tool (FLACC-r), using 0,1,2 numerical scale for category of face, legs, activity, cry, and consolability. Total scores range from 0-10 with higher scores indicating more pain.
Time frame: During outpatient burn dressing change, on average lasting about 15 minutes.
Patient-perceived pain using 0-100 scale Visual Analog Scales (VAS), 0(min)-100(max), higher score for worse outcome.
Time frame: During outpatient burn dressing change, on average lasting about 15 minutes.
Self-reported virtual reality experience using patient and parent survey questions (5-6 survey items) about their experience in using virtual reality during burn wound care. Questions are a mixture of yes/no and a 100 Visual Analog Scale (VAS) with 0 being "Not at All" and 100 being "Very Much"
Time frame: During outpatient burn dressing change, on average lasting about 15 minutes.
Simulator sickness symptoms using the Simulator Sickness Questionnaire (SSQ), which has 15 survey items with possible choices of "None", "Slight", "Moderate", and "Severe".
Time frame: During outpatient burn dressing change, on average lasting about 15 minutes.
Attending nurse answered two questions using a survey questionnaire about clinical feasibility of VR using scale ranging from "not at all" to "very easy".
Nationwide Children's Hospital
Other
Active and Passive Virtual Reality Distraction for Pain Management During Pediatric Burn Dressing Changes
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