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NCT Number: NCT05005026

Virtual Walking Intervention for Neuropathic Pain in Spinal Cord Injury

The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with chronic spinal cord injury.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

University of New South Wales, Sydney, New South Wales, Australia

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About this study

Many people with SCI experience neuropathic pain. Neuropathic pain is often described as sharp, burning, or electric. 'Traditional' treatments often do not do a good job of reducing neuropathic pain. Therefore, it is important to see if 'non-traditional' treatments might work. Scientists think that neuropathic pain occurs in SCI because the sensations coming from the eyes and up the spinal cord to the brain do not match what the brain thinks it told the body to do. This 'mis-match' may result in changes in the brain that make neuropathic pain possible. Virtual reality walking reduces this 'mis-match.' It does this by creating the 'illusion' that the person is walking. The brain then thinks it is telling the body to walk AND the information coming from the eyes matches its instructions. This 'matching' may reverse the brain changes that made neuropathic pain possible. The current study is specifically focused on individuals whose SCI has been classified as complete (ASIA A).

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

The study will recruit individuals with complete injury (American Spinal Injury Association [ASIA] classification A) with lumbar, paraplegic, or low tetraplegic (C5-C7) injury. Additional criteria will include:

  • Must have persistent NP symptoms that are of daily severity of at least 4/10 for 3 or more months
  • Must endorse more than 2 items on a 7-item Spinal Cord Injury Pain Instrument, SCIPI
  • Must be 18 years of age or older
  • Must be more than one year post-injury to begin study (can be screened at an earlier time for eligibility)
  • Must have mobile connectivity with usable service
  • Must be stable on pain medication for 1 or more months
  • Must be cleared on the VRWalk physical activity clearance scale
  • Must not have motion sickness that interferes with daily life

Exclusion criteria

  • Individuals with Injury levels between C1 and C4
  • Individuals under the age of 18
  • Individuals who were injured within the past year
  • Individuals who cannot comprehend spoken English
  • Individuals who are in prison
  • Individuals who are blind
  • Individuals who experience severe motion sickness

Treatment and study plan

VR Game 1

Other

Individuals playing VR game 1 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective.

Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.

VR Game 2

Other

Individuals playing VR game 2 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective.

Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.

Primary outcomes

  1. Change in Pain Intensity

    Time frame: Baseline - final follow up (up to 18 months)

    The Numeric Rating Scale (NRS) measures pain intensity via 0-10 numeric rating scale 0-10 where 0 is no pain and 10 is the worst pain imaginable.

Secondary outcomes

  1. Change in Pain Quality

    Time frame: Baseline - final follow up (up to 18 months)

    The Neuropathic Pain Scale (NPS) assesses the distinct pain qualities including sharpness, heat/cold, dullness, intensity, overall unpleasantness, and surface vs. deep pain. The NPS consists of 10 items. All the items are rated 0-10 scale, with higher score indicative of more neuropathic pain for each type of respective pain.

  2. Change in Pain Interference

    Time frame: Baseline - final follow up (up to 18 months)

    The International Spinal Cord Injury Pain Basic Data Set version 2.0 interference assesses the degree to which pain interferes with day-to-day activities, mood, and sleep. Items are scored on a 0-10 numeric rating scale and scores are summed to yield an interference score ranging from 0 to 30. Higher scores indicate greater interference from pain.

  3. Post treatment change

    Time frame: at follow up (up to 18 months)

    The Patient Global Impression of Change is a one item 7 point Likert item assessing improvement of the participants overall status. A score of 1 is 'Very Much Improved', and a score of 7 is 'Very Much Worse.' Higher scores indicate less perceived improvement.

    Range of scores: 1-7

  4. Change in mood

    Time frame: Baseline - final follow up (up to 18 months)

    Mood will be assessed using the Patient Health Questionnaire-9. Participants will be asked to rate how often they have been bothered by specific problems on a 4-point Likert scale, where 0 is 'Not at all,' and 3 is 'Nearly every day.' The items are summed to yield a score ranging from 0-27. Higher scores indicate worse mood.

  5. Change in quality of life

    Time frame: Baseline - final follow up (up to 18 months)

    Quality of life is assessed by the Satisfaction with Life Scale. This is a 5 item survey. Response options are a 7-point Likert scale where 1 is 'Strongly disagree,' and 7 is 'Strongly agree'. Items may be assessed individually or by summing items.

    Range of scores: 5-35. Higher scores indicate more satisfaction in life

  6. Neurological changes

    Time frame: Baseline - 6 months

    For eligible and interested participants, functional Magnetic Resonance Imaging (fMRI) will be used to observe neurological changes. Pre and post-study images will be compared by experienced researchers.

Study contacts

Contact information is provided by the study sponsor or research team.

Amanda Sainz-Higgins, M.E.d

CONTACT

[email protected]

804-569-5965

Sponsors and collaborators

Lead sponsor

Texas A&M University

Other

Collaborators

  • Immersive Experience Labs
  • Richmond VA Medical Center
  • United States Department of Defense

Registry information

Official study title

A Multisite Randomized Clinical Trial to Examine the Efficacy and Mechanisms of Immersive Virtual Walking Treatment for Neuropathic Pain in Spinal Cord Injury

Acronym: VRWalk

Important dates

Study start
2021
Primary completion
2026
Study completion
2026
First posted
Aug 13, 2021
Registry last updated
Dec 17, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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