Skip to main content
OpenTrials
Completed

NCT Number: NCT07468942

Virtual Reality Versus Computer-Based Simulation in Electrocardiogram Education

The goal of this clinical trial is to compare the effects of immersive virtual reality (VR) simulation and computer-based simulation (CBS) with traditional laboratory practice on electrocardiogram (ECG) knowledge, practical skills, and motivation in first-year undergraduate nursing students. The main questions it aims to answer are:

Does VR simulation improve ECG knowledge scores more than CBS and traditional laboratory practice? Does VR simulation improve ECG practical skill scores more than CBS and traditional laboratory practice? Does VR simulation improve learner motivation more than CBS and traditional laboratory practice?

Researchers will compare three groups - VR simulation, computer-based simulation, and traditional laboratory practice - to see which method is most effective for ECG education outcomes.

Participants will:

Attend a standardized 90-minute ECG lecture before the intervention Be randomly assigned to one of three groups: VR simulation, computer-based simulation, or traditional laboratory practice Complete a 90-minute educational intervention according to their assigned group Complete knowledge, skills, and motivation assessments before and one week after the intervention

Completed

Looking for future studies?

Notify Me

Key information

Conditions

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Koç University

Istanbul, Turkey (Türkiye)

About this study

This three-arm randomized controlled trial was conducted at Beykent University, Istanbul, Turkey. The study population consisted of first-year undergraduate nursing students. Inclusion criteria were: voluntary participation, first-year enrollment, no prior ECG simulation training, and no visual impairment.

Sample size was calculated using G*Power 3.1.9.4 based on a medium effect size (f=0.40), α=0.05, and 80% power, yielding a minimum of 66 participants (22 per group). To account for potential attrition, 90 students were enrolled and randomly allocated to three groups: immersive virtual reality (VR) simulation (n=30), computer-based simulation (CBS) (n=30), and traditional laboratory practice (n=30).

All participants completed baseline assessments and attended a standardized 90-minute ECG lecture delivered by the same instructor. One week later, participants were randomly assigned to their intervention groups. The VR group performed three-dimensional ECG scenarios using Oculus Quest 2 (128GB) all-in-one headsets with integrated touch controllers, enabling full immersion and hand-tracking interactions simulating real ECG procedural movements. The CBS group completed interactive ECG modules developed with technical support from computer engineering specialists, covering ECG physiology, rhythm recognition scenarios, and nursing care protocols. The control group practiced on manikins with verbal instruction. All interventions lasted 90 minutes. Post-intervention assessments were conducted one week after the intervention.

Outcomes were assessed using three instruments. The ECG Knowledge Test is a researcher-developed multiple-choice test measuring ECG physiology, rhythm recognition, and interpretation, with content validity established by six medical-surgical nursing faculty. The ECG Skills Checklist is a researcher-developed checklist covering patient preparation, electrode placement, device operation, and strip interpretation, validated by five faculty experts; steps were scored as unsuccessful (0), requires improvement (2.5), or successful (5 points). The Instructional Materials Motivation Survey (IMMS) is a 33-item, 5-point Likert scale based on the ARCS model (Attention, Relevance, Confidence, Satisfaction), adapted to Turkish by Dinçer and Doğanay (2016); total scores range from 33 to 165, with higher scores indicating greater motivation. Cronbach's alpha in this study was 0.956.

Random allocation was conducted by an independent researcher not involved in data collection or intervention delivery, using a computer-generated random number sequence via www.random.org. Allocation concealment was maintained through sealed, sequentially numbered envelopes opened only after baseline assessments were recorded. Due to the nature of educational simulation interventions, blinding of participants and instructors was not feasible; however, the researcher responsible for baseline data collection was blinded to the randomization sequence before allocation.

Data were analyzed using IBM SPSS (v22.0). Normality was assessed via skewness, kurtosis, and the Shapiro-Wilk test. Between-group differences were examined using one-way ANOVA with post hoc Tukey tests. Within-group changes were assessed using repeated-measures ANOVA. ANCOVA was conducted with age and sex as covariates to account for baseline demographic imbalances. Partial eta-squared (η²) was used to index effect size. Significance was set at p<0.05.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • First-year undergraduate nursing student enrollment
  • Voluntary participation
  • No prior ECG simulation training experience
  • No visual impairment

Exclusion criteria

  • Prior ECG simulation training experience
  • Visual impairment
  • Unwillingness to participate

Treatment and study plan

Immersive Virtual Reality Simulation

Behavioral

Participants wore an Oculus Quest 2 (128GB) all-in-one VR headset with integrated touch controllers for a 90-minute session. Unlike screen-based approaches, this intervention provided full sensory immersion and hand-tracking interactions, enabling participants to physically simulate ECG procedures - including patient preparation, electrode placement, device operation, and rhythm strip interpretation - within a three-dimensional virtual clinical environment. The embodied, sensorimotor engagement distinguishes this intervention from both computer-based and traditional modalities.

Computer-Based Simulation

Behavioral

ECG training program on standard computer screens. The program was developed by the research team with technical support from computer engineering specialists and covered ECG physiology modules, rhythm recognition scenarios, and nursing care protocols. Content validity was established by three medical-surgical nursing faculty. Unlike immersive VR, this intervention provides visual interactivity without kinesthetic or sensorimotor engagement. Unlike traditional practice, it offers structured digital feedback and repeated scenario exposure.

Traditional Laboratory Practice

Behavioral

manikin-based ECG skills session with verbal instruction delivered by the same instructor across all control group participants, following the standard nursing skills laboratory curriculum. This intervention represents the conventional teaching approach without digital simulation, interactive feedback loops, or immersive technology, serving as the active control condition.

Primary outcomes

  1. ECG Knowledge Score

    Time frame: two week after intervention

    Measured using a researcher-developed multiple-choice ECG Knowledge Test covering ECG physiology, rhythm recognition, and interpretation. Scores range from 0 to 100, with higher scores indicating greater knowledge.

Secondary outcomes

  1. ECG Practical Skill Score

    Time frame: Two week after intervention

    Measured using a researcher-developed ECG Skills Checklist covering patient preparation, electrode placement, device operation, and strip interpretation. Steps scored as unsuccessful (0), requires improvement (2.5), or successful (5 points).

Other outcomes

  1. Learner Motivation

    Time frame: two week after intervention

    Measured using the Instructional Materials Motivation Survey (IMMS), a 33-item, 5-point Likert scale based on the ARCS model. Total scores range from 33 to 165, with higher scores indicating greater motivation toward instructional materials.

Sponsors and collaborators

Lead sponsor

Koç University

Other

Registry information

Official study title

Virtual Reality Versus Computer-Based Simulation in Electrocardiogram Education: Effects on Nursing Students' Knowledge, Skills, and Motivation: A Randomized Controlled Trial

Acronym: VR-CBS-ECG

Important dates

Study start
2022
Primary completion
2022
Study completion
2023
First posted
Mar 13, 2026
Registry last updated
Mar 16, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

Published trials that share one or more normalized conditions with this study.