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Completed

NCT Number: NCT04083885

Virtual Reality Training to Increase Rehabilitative Exercise in Seniors

Seniors are at risk for reduced independence and lowered quality of life after injury or illness. Gains in strength, stamina, balance, cardiovascular fitness and confidence resulting from regular exercise can help seniors to maintain (or improve) their functional ability, independence, and quality of life. However, seniors experience many barriers to exercise. The objective is to assess the use of virtual reality (VR) as a motivating way to encourage seniors to do regular rehabilitative exercise. Seniors who could benefit from rehabilitative exercise and who live in two situations, a) long-term care and b) independently in their homes, will be recruited. Participants will be randomized to usual activity (control) or usual activity plus VR exercise. Long-term care residents will do VR with the assistance of care staff or study partners under the direction of the research team. Independent-living participants will do VR in their homes with the supervision of study partners, under the direction of the research team. All participants will be asked to do VR 3-5 times a week for 8 weeks. Mobility (balance, gait, physical function), and health outcomes (falls, hospital admissions) will be assessed and compared over time.

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Key information

Age range

65 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Brunswick Hall Special Care Home, Fredericton, New Brunswick, Canada

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About this study

Background and Justification:

Decreased physical conditioning can occur after injury or illness, particularly in seniors. Frail and physically vulnerable seniors have greater risk for loss of independence and lowered quality of life. They are more likely to need long-term residential care. Seniors also have an increased risk of falls, which are the leading cause of injuries and injury-related hospital admissions among older Canadians, accounting for 85% of seniors' injury-related hospitalizations. Further, falls are associated with over 1/3 of admissions to long-term care facilities after release from the hospital. In 2004, the direct cost of falls to seniors in Canada was estimated to be $2 billion; this number will be much higher today, as health-care costs have increased and the number of seniors has increased as well. Among the many risk factors for falls include physical considerations such as balance and gait deficits, muscle weakness & reduced physical fitness.

Seniors would like to live in their own homes and communities for as long as possible. They also would like to maintain (or improve) their independence, ability to function and quality of life. Gains in strength, stamina, balance, cardiovascular fitness and confidence resulting from regular exercise can help seniors to achieve these goals, reduce the risk of falls and increase social engagement. However, seniors experience many barriers to doing exercise, including a lack of motivation, pain or injury, lack of knowledge, fear of falling, transportation difficulties, no one to exercise with, poor weather and high cost. In fact, only 11% of Canadians between the ages of 60 and 79 meet Canada's physical activity guidelines. For those who live in rural locations, further barriers exist, like isolation, safety (cannot go for a walk on busy highways or dark roads) and lack of access to community-based services.

Virtual reality (VR) is proposed as a motivating and enjoyable way to encourage seniors to do regular rehabilitative exercise, either as part of a home-based rehabilitation plan after injury or illness, or as a part of a plan to enhance mobility and decrease falls in a residential long-term care home.

Goals:

  • To assess the impact of adding home-based VR exercise to usual activity of community-based residents.
  • To assess the impact of adding facility-based VR exercise to usual activity of residents living in long-term care.

Objectives:

  • To assess the impact of 8 weeks of home-based VR as an addition to usual activity on:
  • balance, physical function, community integration and quality of life;
  • number of falls, number of emergency room visits, hospital admissions and long-term care admissions;
  • acceptance of VR for exercise.
  • To assess the impact of 8 weeks of facility-based VR as an addition to usual activity of residents in long-term care on:
  • balance, physical function and quality of life;
  • number of falls, number of emergency room visits, hospital admissions;
  • acceptance of VR for exercise.

Two separate, but related studies are included; A) Randomized controlled trial studying the addition of home-based VR to usual activity, compared to usual activity only, for participants living independently in their homes.

B) Multi-site randomized controlled trial studying the addition of facility-based VR to usual activity, compared to usual activity only for participants living in long-term care facilities.

A) Home-based study participants will undergo a 1-1 1/2 hour physical assessment of balance, gait, physical function, activities of daily living and quality of life, given by the Research Assistant (RA), either in their homes or at the Centre for Innovation and Research on Aging (CIRA). The Research Therapist (RT) will assess the participant's 5 m walk test (used to assess gait speed; Appendix U), then randomize the participant into either the control or experimental groups using an online randomization tool, stratified according to gait speed.

Participants in the control group will be told to continue on as normal with their usual activities.

Participants and study partners in the experimental group will be introduced to the Jintronix VR platform and will discuss with the RT their abilities and therapy goals. The RT will consult with the participant's health care professionals (if appropriate) and create a customized VR program of approximately 20-30 minutes. The RT will then install the VR system in the participant's home and train the participant and study partner on the use of VR. Safety considerations will be reviewed (the study partner is not to assist or guard the participant, just be in the home during VR). A photograph is taken of the set-up, to document that the location is safe, in case the participant re-arranges furniture etc. into an unsafe position.

Participants will be instructed to perform the VR session 3-5 times a week for 8 weeks. The RT will contact the participant (preferably by phone) twice in the first week and at least once a week thereafter, and participants will be invited to contact the RT as needed. The RT will also monitor VR usage remotely. The RT can modify the games remotely as required. Further home visits can be made as required, preferably once during week 2, to assess exercise technique and answer questions.

After 8 weeks, the participant will return to CIRA to be reassessed by the RA and then the VR system will be removed from the home. The first 10 participants in the experimental group (and their study partners) will also provide a 10-minute interview on their experience with VR.

One month later, the participant will return to CIRA for a final reassessment with the RA.

All assessments can be performed in the participant's home rather than having them come to CIRA.

B) Facility-based study participants will undergo a 1 - 1 ½ hour physical assessment of balance, gait, physical function, activities of daily living and quality of life, given by the Research Assistant (RA). This assessment will be done at the participant's long-term care facility. The Research Therapist (RT) will assess the participant's 5 m walk test (used to assess gait speed; Appendix U), then randomize the participant into either the control or experimental groups using an online randomization tool, stratified according to gait speed.

Participants in the control group will be told to continue on as normal with their Extra-Mural homecare rehabilitation program and/or any other activities that they normally do.

Participants in the experimental group will be introduced to the Jintronix VR platform and will discuss with the RT their abilities and therapy goals. The RT will consult with the participant's health care professionals (if appropriate) and with the facility staff (particularly recreation therapists and rehabilitation assistants), and create a customized VR program of approximately 20-30 minutes.

Rehabilitation assistants and recreation therapists/coordinators working at the long-term care sites will be trained on the use of Jintronix VR during a 2-hour workshop. The rehabilitation assistants or recreation therapists/coordinators will be instructed on each participant's individual program and any safety or technique requirements and will assist and supervise long-term care participants to perform their VR programs. Other study partners (for example, family members or volunteers) may be used as well. Participants will be instructed to perform the VR session 3-5 times a week for 8 weeks. The RT will contact the participant and the rehabilitation assistant or recreation therapist or study partner (preferably in person) twice in the first week and at least once a week thereafter, and participants and rehabilitation assistant/recreation therapist/study partner will be invited to contact the RT as needed. The RT will also monitor VR usage remotely. The RT can modify the games remotely as required.

After 8 weeks, all participants will be reassessed at their long-term care facilities by the RA. The first 10 residents in the experimental group will also provide a 10-minute interview on their experience with VR. One month later, the participant will have a final reassessment with the RA.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

Home-based VR - Eligible are seniors (=> 65 years old) with reduced mobility or functional decline, or who could benefit from increased rehabilitative exercise. Clients must 1) be able to sit or stand without assist (gait aid is fine) for 20 minutes (rest breaks are fine), 2) have sufficient cognitive ability to perform VR, 3) have a study partner, 4) speak and understand French or English, 5) attend 3 sessions at the assessment site or their own home, 6) have enough space in their home, 7) have no health conditions that preclude mild to moderate exercise, 8) live within 50km of the assessment site.

Facility-based VR - Eligible are seniors living in long-term care and receiving rehabilitation or maintenance programs for mobility issues or functional decline, or who could benefit from rehabilitative exercise. Residents must 1) be able to sit or stand without assist (gait aid is fine) for at least 20 minutes (rest breaks are fine), 2) have sufficient cognitive ability to perform VR, 3) speak and understand French or English, 4) have no health conditions that preclude mild exercise, 5) have a study partner (can be a staff member, family member, friend, volunteer etc.).

Exclusion criteria

Patients will be excluded if they have an unstable medical condition, seizures or vertigo.

Treatment and study plan

Virtual Reality

Other

Participants will be provided with a virtual reality training program, personalized with respect to their abilities, endurance, needs and treatment goals. They will be trained to use the program and it will be installed in their home or provided at their long-term care facility. Participants will be suggested to perform VR 3-5 times a week for 8 weeks. Sessions will be 20-30 minutes long, depending on tolerance.

Primary outcomes

  1. Functional Reach Test

    Time frame: Change from baseline to immediately after 8-week intervention

    Measures stability by measuring the maximum distance one can reach forward. Longer distance is better.

Secondary outcomes

  1. Functional Reach Test

    Time frame: Change from immediately after 8-week intervention to 1 month later

    Measures stability by measuring the maximum distance one can reach forward. Longer distance is better.

  2. Berg Balance Scale

    Time frame: Change from baseline to immediately after 8-week intervention

    Measures standing balance and physical function;14 items scored from 0-4 summed for a total out of 56 (higher is better)

  3. Berg Balance Scale

    Time frame: Change from immediately after 8-week intervention to 1 month later

    Measures standing balance and physical function;14 items scored from 0-4 summed for a total out of 56 (higher is better)

  4. Timed Up and Go

    Time frame: Change from baseline to immediately after 8-week intervention

    Measures the time required to rise from a chair, walk 3 m, return and sit down (3 versions, original, manual (carrying a cup of water) and cognitive (count backward in 3's from 99)) Lower time is better.

  5. Timed Up and Go

    Time frame: Change from immediately after 8-week intervention to 1 month later

    Measures the time required to rise from a chair, walk 3 m, return and sit down (3 versions, original, manual (carrying a cup of water) and cognitive (count backward in 3's from 99)) Lower time is better.

  6. Five Times Sit to Stand

    Time frame: Change from baseline to immediately after 8-week intervention

    Measures lower extremity strength by timing how long it takes to stand then sit 5 times. Lower time better.

  7. Five Times Sit to Stand

    Time frame: Change from immediately after 8-week intervention to 1 month later

    Measures lower extremity strength by timing how long it takes to stand then sit 5 times. Lower time better.

  8. Frenchay Activities Index

    Time frame: Change from baseline to immediately after 8-week intervention

    Measures the frequency of domestic chores, leisure/work and outdoor activities. Scores 15 items from 0-3, summed for a total score out of 45. Higher is better.

  9. Frenchay Activities Index

    Time frame: Change from immediately after 8-week intervention to 1 month later

    Measures the frequency of domestic chores, leisure/work and outdoor activities. Scores 15 items from 0-3, summed for a total score out of 45. Higher is better.

  10. Medical Outcomes Study Short Form 36 (SF-36)

    Time frame: Change from baseline to immediately after 8-week intervention

    Patient report of health status and health-related quality of life. Rates 36 items from 1-3, 1-2, 1-5 or 1-6 and uses "rules" to score each out of 100 and averages them in groups to create scores in 8 different categories (ex. energy/fatigue, emotional well-being). Higher is better.

  11. Medical Outcomes Study Short Form 36 (SF-36)

    Time frame: Change from immediately after 8-week intervention to 1 month later

    Patient report of health status and health-related quality of life. Rates 36 items from 1-3, 1-2, 1-5 or 1-6 and uses "rules" to score each out of 100 and averages them in groups to create scores in 8 different categories (ex. energy/fatigue, emotional well-being). Higher is better.

  12. Feasibility of Virtual Reality

    Time frame: Immediately after 8-week intervention

    Semi-structured Participant and Study Partner Questionnaire interview on enjoyment, perceived usefulness and acceptance of virtual reality, and interest to continue using VR.

  13. Falls

    Time frame: Measured during 8-week intervention

    Number of falls

  14. Falls

    Time frame: Measured during 1-month post-intervention phase

    Number of falls

  15. Emergency Room Visits

    Time frame: Measured during 8-week intervention

    Number of emergency room visits

  16. Emergency Room Visits

    Time frame: Measured during 1-month post-intervention phase

    Number of emergency room visits

  17. Hospital Admissions

    Time frame: Measured during 8-week intervention

    Number of admissions to hospital

  18. Hospital Admissions

    Time frame: Measured during 1-month post-intervention phase

    Number of admissions to hospital

  19. Long-term Care Admissions

    Time frame: Measured during 8-week intervention

    Number of admissions to long-term care

  20. Long-term Care Admissions

    Time frame: Measured during 1-month post-intervention phase

    Number of admissions to long-term care

  21. Utilization of Virtual Reality - Days

    Time frame: Measured during 8-week intervention

    Number of days VR was used

  22. Utilization of Virtual Reality - Minutes

    Time frame: Measured during 8-week intervention

    Average number of minutes VR was used during each session

Sponsors and collaborators

Lead sponsor

Bruyère Health Research Institute.

Other

Collaborators

  • Brunswick Hall
  • Carleton Manor Nursing Home
  • Centre for Innovation and Research in Aging, Canada
  • Loch Lomond Villa
  • Nashwaak Villa
  • Orchard View Long Term Care Home
  • Windsor Court Retirement Residence
  • York Care Centre

Registry information

Official study title

Home-based and Residence-based Virtual Reality Training to Increase Rehabilitative Exercise in Seniors

Important dates

Study start
2019
Primary completion
2022
Study completion
2023
First posted
Sep 10, 2019
Registry last updated
Feb 2, 2023

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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