Manisa Celal Bayar University, Faculty of Sport Sciences
Manisa, Turkey (Türkiye)
NCT Number: NCT07691229
Virtual reality (VR) technology has emerged as a promising supplementary training tool in football, yet no study has simultaneously examined its effects on technical skills, training load, and mental fatigue within a randomized controlled design. This study evaluated the effects of an 8-week Rezzil Index® VR training program on football-specific technical skills, training load (sRPE), and mental fatigue in licensed male football players. Twenty-four male football players (age: 18.82±0.85 years) were randomly assigned to a VR training group (n=12) or a control group (n=12). The VR group completed two supplementary sessions per week using the Rezzil Index® application (HTC Vive Pro and Oculus Quest 2) in addition to regular team training. Football-specific technical skills, mental fatigue (Modified Color-Word Stroop Test), and training load (session RPE) were assessed pre- and post-intervention. The VR group demonstrated statistically significant improvements in all technical skill measures (p<0.05; d=0.91-1.69, large effects). Rezzil Index® VR training is an effective complementary method for improving football-specific technical skills.
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Notify Me18 year and older
Male
Interventional
Not applicable
Manisa, Turkey (Türkiye)
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Immersive VR football training application (HTC Vive Pro and Oculus Quest 2), 2 sessions/week, 8 weeks
Participants continued their standard club football training sessions as normal, with no additional VR-based or experimental intervention applied.
Time frame: Baseline and Week 8
Time frame: Weekly, 8 weeks
Internal training load quantified using session Rating of Perceived Exertion (sRPE), calculated as RPE × session duration (minutes).
Time frame: Baseline and Week 8
Mental fatigue assessed using the Modified Color-Word Stroop Test, measuring reaction time (ms) and error rate. Longer reaction times and higher error rates indicate greater mental fatigue.
Manisa Celal Bayar University
Other
The Effect of Virtual Reality Training on Technical Skills, Training Load and Mental Fatigue in Football Players
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