CHU de Nice
Nice, 06000, France
Location status: Recruiting
NCT Number: NCT06597591
Executive function disorders, such as inhibitory control (IC) difficulties, are very common in older adults with neurocognitive disorders (NCD). Management of these disorders is possible using traditional tools and tools based on new technologies, such as serious games and virtual reality (VR). However, today, few immersive tools exist that are specifically focused on IC training. The present study aims to evaluate the acceptability of an immersive application focused on IC in 48 patients with neurocognitive disorders. Participants that will test either an immersive (VR-headset) or a non-immersive (tablet) version of the application for 4 weeks, twice a week, and fill-in acceptability related questionnaires before, during and after the end of the intervention.
Interested in participating?
Request Info60 year and older
All sexes
Interventional
Not applicable
Nice, 06000, France
Location status: Recruiting
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a VR Headset. The serious game is inspired by the GoNoGo task.The players' task is to throw objects in a basket matching the active rule. These objects can be of three different colors (red, yellow, and purple) with the presence or absence of stains on them. The objects' color is hidden until the player interacts with them. Example of rule: the active rule is to throw in the basket only the objects in red without stains, yellow with stains, and purple with stains. To earn points, the player must match the rule presented and throw the objects away if they do not match.
8 sessions (2 times per week for 4 weeks) of 20 minutes playing the serious game with a tablet. The serious game is inspired by the GoNoGo task.The players' task is to throw objects in a basket matching the active rule. These objects can be of three different colors (red, yellow, and purple) with the presence or absence of stains on them. The objects' color is hidden until the player interacts with them. Example of rule: the active rule is to throw in the basket only the objects in red without stains, yellow with stains, and purple with stains. To earn points, the player must match the rule presented and throw the objects away if they do not match.
Time frame: at inclusion
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology.
The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions..
Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree).
Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
Time frame: at 4-week
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology.
The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions.
Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree).
Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
Time frame: at 8-week
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology.
The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions..
Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree).
Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
Time frame: at 16-week
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology.
The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions..
Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree).
Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
Time frame: at 20-week
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology.
The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions..
Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree).
Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
Time frame: at 24-week
Questionnaire of acceptability / acceptance of the tool and its use by professionals based on the Unified Theory of Acceptance and Use Technology.
The UTAUT2 questionnaire contains 25 questions and evaluates variables including Performance Expectancy, Effort Expectancy, Social Influence, Facility Conditions.
Each question is measured using a 7-point Likert scale, from 1 (strongly disagree) to 7 (strongly agree).
Higher scores indicate a better outcome, reflecting greater acceptance and intention to use the technology.
Contact information is provided by the study sponsor or research team.
Centre Hospitalier Universitaire de Nice
Other
Acceptability of a VR-based Training for Inhibitory Control in Subjects With Neurocognitive Disorders
Acronym: VR4IC
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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