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Completed

NCT Number: NCT07110649

Virtual Reality Rehabilitation for Shoulder Injuries in Female College Basketball Players

This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than traditional physical therapy methods and help athletes return to optimal condition. The study will compare the effects of virtual reality training, traditional rehabilitation training, and no intervention group.

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Key information

Age range

18 year–24 year

Sex eligibility

Female

Study type

Interventional

Phase

Not applicable

Primary location

Sanming Medicaand Polytechnic Vocational College

Sanming, Fujian, 415000, China

About this study

To explore the intervention effects of virtual reality (VR) technology in shoulder injuryrehabilitation and its feasibility and practical value in college students 'sports recovery, thisstudy focuses on the theme of "The Therapeutic Effects of Virtual Reality Technology onShoulder lnjuries in Chinese University Basketball Players." A nine-week sports rehabilitationexperimental study was conducted. in line with the policy spirit of integrated development ofphysical education and health in Fujian Province's universities and the research direction ofour university's sports discipline, the project team collaborated with experts both inside andoutside the campus to conduct rehabilitation training experiments for a group of eligible female basketball players from Chinese universities.The study involved 45 female basketball players from universities in Fujian Province, allof whom experienced varying degrees of shoulder joint mobility limitations. Based on theiathletic abilities and injury severity, the participants were randomly divided into three groupsthe VR rehabilitation group, the traditional rehabilitation group, and the control group, with 15participants in each group. The VR rehabilitation group underwent immersive virtual realitytraining, which included exercises to increase joint range of motion and simulate specificbasketball movements. The traditional rehabilitation group received conventional physicatherapy and manual training. The control group did not receive any form of intervention.Statistical methods were used to compare and analyze the effectiveness of differentintervention methods in improving shoulder joint mobility. The experiment also combined on-site rehabilitation records and performance feedback to comprehensively evaluate theapplication prospects of virtual reality rehabilitation in sports medicine.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Eligible participants are female college basketball players between the ages of 18 and 24 who have limited shoulder range of motion (ROM limitation) as confirmed by standardized clinical assessment. Participants must regularly engage in basketball training and have no history of shoulder surgery. Individuals will be excluded if they have neurological disorders or other medical conditions that may interfere with virtual rehabilitation, a history of vertigo or intolerance to virtual reality environments, or severe shoulder instability or injuries that prevent participation in rehabilitation training.

Treatment and study plan

Virtual Reality Rehabilitation Group

Device

Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios.

Other names: PICO3

Traditional Rehabilitation Group

Other

Used conventional physical therapy methods based on established rehabilitation programs.

Primary outcomes

  1. Change from Baseline in Shoulder Joint Range of Motion After 9-Week Rehabilitation

    Time frame: From baseline assessment to the end of 9-week rehabilitation period

    The primary outcome of this study is the change in shoulder joint range of motion (ROM) across five directions: flexion, abduction, extension, internal rotation, and external rotation. Shoulder ROM will be measured using a digital goniometer with ±1° accuracy, following standardised protocols from the American Academy of Orthopaedic Surgeons (AAOS). The normal ROM values for shoulder movement are as follows: Flexion (0°-180°), Abduction (0°-180°), Extension (0°-60°), Internal Rotation (0°-70°), and External Rotation (0°-90°). A positive change indicates an improvement in shoulder joint mobility from baseline to post-intervention.

Sponsors and collaborators

Lead sponsor

Jiarong Wang

Other

Registry information

Official study title

Experimental Study on the Improvement of Shoulder Range of Motion in College Women Basketball Players by Virtual Reality Technology

Acronym: VRSR

Important dates

Study start
2024
Primary completion
2024
Study completion
2025
First posted
Aug 7, 2025
Registry last updated
Aug 7, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

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This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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