Skip to main content
OpenTrials
Completed

NCT Number: NCT05352711

Virtual Reality on Pain and Range of Motion on Burn

The Purpose of the study is to determine the effect of virtual reality exercise on pain and shoulder range of motion in pediatrics with 2nd-degree anterior shoulder burn injuries.

Completed

Looking for future studies?

Notify Me

Key information

Age range

9 year–16 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Ahmed Orabi hospital for burn and tumors

Cairo, Egypt

About this study

Burns are an important cause of injury to young children, being the third most frequent cause of injury resulting in death behind motor vehicle accidents and drowning. Burn injuries account for the greatest length of stay of all hospital admissions for injuries and costs associated with care are substantial. The majority of burn injuries in children are scald injuries resulting from hot liquids, occurring most commonly in children aged 0-4 years. Other types of burns include electrical, chemical and intentional injury. Mechanisms of injury are often unique to children and involve exploratory behavior without the requisite comprehension of the dangers in their environment.

Immersive virtual reality (VR) is a new form of cognitive distraction and has been found to be an effective adjunctive, nonpharmacologic analgesic for postburn physical therapy. The VR gives the individual the illusion of "going into" the 3-dimensional computer generated environment, as if it were a place in which they are actually physically present. The strength of the presence is thought to reflect the amount of attention that is drawn into the virtual world. Because VR is a highly attention-grabbing experience, it can be an effective psychological pain control technique. Less attention to pain can result in reductions in pain intensity, unpleasantness, and the amount of time patients spend thinking about their pain.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Age range between 9-16 years.
  • Both sexes will participate in the study.
  • Patients who suffered from anterior shoulder burns with involvement of axillary fold.
  • patient who suffered from second degree burns.
  • all patients are acute cases .

Exclusion criteria

  • injuries to the face or head
  • Injuries in hands
  • Cognitive impairment
  • A history of severe motion sickness
  • Mental health problems.

Treatment and study plan

active assisted exercise and with fully immersive Head-Mounted Display virtual reality ( Oculus Quest virtual reality (VR) headset with hand con

Device

VR is mainly created by generating visual effects through head-mounted display (HMD) systems. An HMD is a device worn on the head or as part of a helmet with a built-in display and lenses, allowing the user to experience the virtual world with the help of a wide viewing angle, head and hand movements tracking as well as objects interacting by controllers.

active assisted range of motion exercise

Other

Patients were treated active assisted ROM physical therapy 2 sessions per week for 4 weeks.

Primary outcomes

  1. status of ROM for shoulder flexion assessment in day 1

    Time frame: Goniometer record apps was used to measure shoulder flexion range of movement (ROM) in day 1

    mobile applications (apps) specifically designed to measure ROM

  2. change of ROM for shoulder flexion assessment in day 14

    Time frame: Goniometer record apps was used to measure shoulder flexion range of movement (ROM) in day 14

    mobile applications (apps) specifically designed to measure ROM

  3. change of ROM for shoulder flexion assessment in day 28

    Time frame: Goniometer record apps was used to measure shoulder flexion range of movement (ROM) in day 28

    mobile applications (apps) specifically designed to measure ROM

  4. status of shoulder pain assessment in day 1

    Time frame: evaluate psychometric properties within the distinct targeted samples in day 1

    Smart phone version of visual analogue scale (VAS) for assessing the pain ,the user touches the line, marking the location along the line that indicates the severity of the pain. An integer score between 0 and 100 is calculated based on the location of the marker relative to the ends of the line.(0 indicates no pain while 100 indicates worest pain)

  5. change of shoulder pain assessment in day 14

    Time frame: evaluate psychometric properties within the distinct targeted samples in day 14

    Smart phone version of visual analogue scale (VAS) for assessing the pain ,the user touches the line, marking the location along the line that indicates the severity of the pain. An integer score between 0 and 100 is calculated based on the location of the marker relative to the ends of the line.(0 indicates no pain while 100 indicates worest pain)

  6. change of shoulder pain assessment in day 28

    Time frame: evaluate psychometric properties within the distinct targeted samples in day 28

    Smart phone version of visual analogue scale (VAS) for assessing the pain ,the user touches the line, marking the location along the line that indicates the severity of the pain. An integer score between 0 and 100 is calculated based on the location of the marker relative to the ends of the line. (0 indicates no pain while 100 indicates worest pain)

Secondary outcomes

  1. presentation of an individual's perception of their current health state

    Time frame: questionnaire is used to asses the quality of patient's life at the first day of treatment

    Quality-of-Life Scale from 0 to 10 (0 is the worst health you could imagine. 10 is the best health you could imagine)

  2. change in presentation of an individual's perception of their current health state

    Time frame: this questionnaire will be used to asses the quality of patient's life at the day 28 of treatment

    Quality-of-Life Scale from 0 to 10 (0 is the worst health you could imagine. 10 is the best health you could imagine)

Sponsors and collaborators

Lead sponsor

Cairo University

Other

Registry information

Official study title

Effect of Virtual Reality Exercise on Pain and Range of Motion in Pediatrics With Second Degree Anterior Shoulder Burn Injuries

Important dates

Study start
2022
Primary completion
2023
Study completion
2023
First posted
Apr 29, 2022
Registry last updated
Feb 7, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

Published trials that share one or more normalized conditions with this study.