University of Liege
Liège, 4000, Belgium
Location status: Recruiting
NCT Number: NCT07392554
According to the scientific literature, public speaking (PS) is an important skill for students to master. However, a large proportion of students do not feel comfortable speaking in public. PS anxiety impacts oral communication (i.e., voice and fluency). These changes can affect speaker's academic and professional success, as well as his credibility. Performing a high-quality PPP with confidence is therefore rarely an innate skill, but fortunately it can be trained and improved. Therefore, training PS skills in representative settings is crucial but often challenging for PS professionals (e.g., speech therapists, vocologists, coaches).
This project examines how oral communication skills training including simulations in virtual reality (VR) supports the acquisition of effective oral PS skills. Using acoustic analyses, outcomes from participants in the intervention group (N = 40) will be compared with those of a wait-list control group (N = 40) to determine whether significant differences emerge in filled pauses, speech rate, and vocal intonation during PS. Changes in PS self-efficacy will also be assessed. Regarding secondary outcomes, the study will evaluate changes in self-reported and physiological PS anxiety, as well as self-reported confidence as a speaker. Finally, self-perceived vocal effort during PS will be examined.
Interested in participating?
Request Info20 year–30 year
All sexes
Interventional
Not applicable
Liège, 4000, Belgium
Location status: Recruiting
The present study is a randomized wait-list control trial, i.e. participants are randomly assigned to either the group that receives the intervention directly or the group that receives the intervention after a waiting period. First, both groups will receive a 1-hour session of information on general advice about PS (indirect method). Then the participants in the experimental group will receive three 1-hour sessions of voice and fluency training with VR practice moments for a period of 3 weeks (direct method). The control wait-list group will first wait for 3 weeks and then get the direct method training. The investigators will collect data from all participants in the first week (before the start of intervention for the experimental group), fourth week (right after the intervention for the experimental group and right before the first intervention session for the control group) and seventh week (three weeks after the intervention for the experimental group and right after the intervention for the control group).
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Time frame: Week 1(baseline), 4 and 7
Measurements of participants' filled pauses (percentage of the total number of syllables produced) when PS in VR
Time frame: Week 1(baseline), 4 and 7
Measurements of participants' speech rate (in syllables per second) when PS in VR
Time frame: Week 1(baseline), 4 and 7
Acoustic measurements of participants' voice variation (in semitones) when PS in VR
Time frame: Week 1(baseline), 4 and 7
Questionnaire on self-efficacy in PS
Time frame: Week 1(baseline), 4 and 7
Self-assessment of perceived anxiety using the Subjective Units of Distress Scale (SUDS)
Time frame: Week 1(baseline), 4 and 7
Measurements of participants' heart rate (in bpm) when PS in VR
Time frame: Week 1(baseline), 4 and 7
Self-assessment of confidence as a speaker using the Personal Report of Confidence as a Speaker (PRCS) short-form questionnaire
Time frame: Week 1(baseline), 4 and 7
Self-assessment of perceived vocal effort using the Adapted BORG Category Ratio (CR-10) physical exertion scale
University of Liege
Other
Virtual Reality as a Tool for Training Public Speaking Skills in Higher Education Students: A Randomized Controlled Trial
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