Blythedale Children's Hospital
Valhalla, New York, 10595, United States
NCT Number: NCT03386968
The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.
Looking for future studies?
Notify Me7 year–17 year
All sexes
Interventional
Not applicable
Valhalla, New York, 10595, United States
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.
Children will attend their usual care physical therapy appointments at Blythedale.
Time frame: From before intervention to immediately after intervention
The PEDI-CAT measures abilities in three functional domains: Daily Activities, Mobility and Social/Cognitive.
Time frame: From before intervention to immediately after intervention
Measures time taken for a participant to walk 10 meters
Time frame: From before intervention to immediately after intervention
The GMFM is a standardized observational instrument designed and validated to measure change in gross motor function over time in children with cerebral palsy.
Time frame: From before intervention to immediately after intervention
Measures how well a patient can change directions while stepping.
Time frame: From before intervention to immediately after intervention
10-item test that assesses dynamic balance and postural stability during gait.
Time frame: From before intervention to immediately after intervention
The MVPT-4 assesses five categories of visual perception: Visual Discrimination: Ability to discriminate dominant features of different objects, including the ability to discriminate position, shapes, and forms.
Time frame: From before intervention to immediately after intervention
Force platform system that tests balance
Time frame: From before intervention to immediately after intervention
Self-report measures of children's participation in recreation and leisure activities outside of mandated school activities.
Blythedale Children's Hospital
Other
Use of Low-Cost Virtual Reality and Active Video Games to Improve Balance and Perceptual Skills in Children With Cerebral Palsy and Brain Injury
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT06167954
Acquired Brain Injury, Brain Damage, Chronic
Madrid, Spain
View Trial DetailsNCT05767268
Acquired Brain Injury, Brain Damage, Chronic
Bosisio Parini, Italy
View Trial DetailsNCT05914818
Acquired Brain Injury, Brain Damage, Chronic
Madrid, Spain
View Trial DetailsNCT03766711
Acquired Brain Injury, Brain Damage, Chronic
Vancouver, British Columbia, Canada
View Trial Details