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Completed

NCT Number: NCT03092440

Validity Assessment of the "LabForGames Warning" Serious Game

The use of simulation in medical education has been associated with positive results in the acquisition of knowledge, skills, behaviors and patient outcome. Serious games are useful educational tools since they allow both theory and practice training for an important number of learners, simultaneously. However, few studies have evaluated the validity and effectiveness of serious games.

Our simulation unit (LabForSIMS- Faculté de Médecine Paris-Sud, France) has developed a serious game named "LabForGames Warning" for nursing students with the following learning objectives: to recognize and to address the degradation of a patient's clinical condition and to work on the issue of inter-professional communication. The aim of the present study is to determine content and construct validities of the "LabForGames Warning" serious game before its use as a healthcare professional training tool.

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Key information

Conditions

Age range

18 year and older

Sex eligibility

All sexes

Study type

Observational

Primary location

Faculté de médecine Paris Sud

Le Kremlin-Bicêtre, 94276, France

About this study

This observational single-center open study will be conducted in the simulation center of the Paris-Sud medical school (LabForSIMS). After written consent, the study population (nurses and nursing students) will attend a three hours simulation session with the "LabForGames Warning" serious game and will be divided into three groups :

  • Nursing students
  • New Nurses: Nurses with < 2 years experience
  • Expert Nurses: Intensive nurses, with ≥ 4 years experience post graduate.

During three hours, each learner will play with the three different cases of the "LabForGames Warning" serious game then an auto-evaluation will be recorded.

The primary outcome measure was the evaluation of the construct validity:

The score (/100) and the duration (min) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups. An auto-evaluation of clinical reasoning will also be recorded.

The secondary outcome measure was the evaluation of content and face validities. For content validity, the content and parameters will be tested by the nurses ≥ 4 years experienced (Ten-point Likert scale) For face validity, the students' satisfaction and the resemblance between the virtual game and the real life clinical practice will be evaluated in the three groups (Ten-point Likert scale).

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Nursing students or nurses with < 2 years experience or intensive nurses (with ≥ 4 years experience post graduate)
  • and having agreed to participate

Exclusion criteria

  • Subjects incapable of giving consent: incapacitated (subjects under guardianship), minors (< 18 years)
  • Refusal to participate in to the study Refusal to sign in the confidentiality clause

Treatment and study plan

Serious game

Other

During three hours, each learner will play with the three different cases of the "LabForGames Warning" serious game.

Primary outcomes

  1. The score (/100) of each case of the serious game

    Time frame: 60 min

    The score (/100) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups (Evaluation of the construct validity). An auto-evaluation of clinical reasoning will also be recorded.

  2. the duration (min) of each case of the serious game

    Time frame: 60 min

    The duration (min) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups (Evaluation of the construct validity).

Secondary outcomes

  1. The content and parameters of the serious game

    Time frame: 30 min

    For content validity, the content and parameters of the serious game will be tested by the nurses ≥ 4 years experienced (Ten-point Likert scale)

  2. Learners' satisfaction

    Time frame: 5 min

    For face validity, the learners' satisfaction and the resemblance between the virtual game and the real life clinical practice will be evaluated in the three groups (Ten-point Likert scale).

  3. The resemblance between the virtual game and the real life clinical practice

    Time frame: 25 min

    For content validity, the resemblance between the virtual game and the real life clinical practice will be evaluated in the three groups (Ten-point Likert scale).

Sponsors and collaborators

Lead sponsor

Université Paris-Sud

Other

Registry information

Important dates

Study start
2017
Primary completion
2017
Study completion
2017
First posted
Mar 28, 2017
Registry last updated
Nov 23, 2018

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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