Virtual Reality
OtherRehabilitation with virtual reality, using Football games, Boxe, Bambolê and Tennis.
NCT Number: NCT02475083
The aim of this study was to investigate the therapeutic effect of virtual reality associated with conventional physiotherapy on balance during gait and the occurrence of falls in patients after stroke.
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Notify Me18 year–65 year
All sexes
Interventional
Not applicable
Randomized clinical trial conducted with patients of both sexes with hemiparesis after stroke of 18 to 65 years. They excluded those who had less than six months of injury, with sensory or perceptual deficit. Patients included were randomized into two groups, a treatment group, which conducted rehabilitation with virtual reality associated with conventional physical therapy and the control group that performed only conventional physiotherapy. Randomization was done by a computer program in blocks, by a third person, respecting the allocation concealment. After selection and randomization, patients were evaluated at baseline, when they were collected demographic and clinical data, investigated the occurrence of falls in the three months prior to evaluation and rated the balance in motion using the Dynamic Gait Index (DGI). Patients were followed for 20 physiotherapy sessions, visits twice a week for an hour each. The assessment of the balance and the investigation of the occurrence of falls were repeated at the end of treatment, which occurred on average three months after the start of the intervention, by the same examiner, who remained blind to the group that the patient belonged.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Rehabilitation with virtual reality, using Football games, Boxe, Bambolê and Tennis.
Stretching exercises in limbs, trunk mobilization in the three planes, balance training in standing position, training of balance reactions and gait training.
Time frame: avarage 8 weeks
Balance during gait in patients after stroke undergoing rehabilitation with virtual reality associated with conventional physiotherapy.
Time frame: avarage 8 weeks
falls in patients after stroke undergoing rehabilitation with virtual reality associated with conventional physiotherapy.
Pedreira, Érika, M.D.
Indiv
Therapeutic Effect of Virtual Reality in Patients After Stroke
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