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Completed

NCT Number: NCT02475083

Use of Virtual Reality Games for the Treatment of Balance and Reducing the Occurrence of Falls in Patients After Stroke

The aim of this study was to investigate the therapeutic effect of virtual reality associated with conventional physiotherapy on balance during gait and the occurrence of falls in patients after stroke.

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Key information

Age range

18 year–65 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

About this study

Randomized clinical trial conducted with patients of both sexes with hemiparesis after stroke of 18 to 65 years. They excluded those who had less than six months of injury, with sensory or perceptual deficit. Patients included were randomized into two groups, a treatment group, which conducted rehabilitation with virtual reality associated with conventional physical therapy and the control group that performed only conventional physiotherapy. Randomization was done by a computer program in blocks, by a third person, respecting the allocation concealment. After selection and randomization, patients were evaluated at baseline, when they were collected demographic and clinical data, investigated the occurrence of falls in the three months prior to evaluation and rated the balance in motion using the Dynamic Gait Index (DGI). Patients were followed for 20 physiotherapy sessions, visits twice a week for an hour each. The assessment of the balance and the investigation of the occurrence of falls were repeated at the end of treatment, which occurred on average three months after the start of the intervention, by the same examiner, who remained blind to the group that the patient belonged.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • patients of both sexes with hemiparesis after stroke of 18 to 65 years.

Exclusion criteria

  • less than 6 months of injury with sensory or perceptual deficit.

Treatment and study plan

Virtual Reality

Other

Rehabilitation with virtual reality, using Football games, Boxe, Bambolê and Tennis.

Conventional

Other

Stretching exercises in limbs, trunk mobilization in the three planes, balance training in standing position, training of balance reactions and gait training.

Primary outcomes

  1. Dynamic Gait Index (DGI)

    Time frame: avarage 8 weeks

    Balance during gait in patients after stroke undergoing rehabilitation with virtual reality associated with conventional physiotherapy.

Secondary outcomes

  1. Number of Falls

    Time frame: avarage 8 weeks

    falls in patients after stroke undergoing rehabilitation with virtual reality associated with conventional physiotherapy.

Sponsors and collaborators

Lead sponsor

Pedreira, Érika, M.D.

Indiv

Registry information

Official study title

Therapeutic Effect of Virtual Reality in Patients After Stroke

Important dates

Study start
2014
Primary completion
2014
Study completion
2014
First posted
Jun 18, 2015
Registry last updated
Jun 18, 2015

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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