Asan Medical Center
Seoul, 05505, South Korea
NCT Number: NCT06937463
1. Study Title:
Use of an Off-the-Shelf Exergame as an In-Bed Gamified Rehabilitation Intervention for Severely Deconditioned Inpatients: A Feasibility Study 2. Purpose of the Study:
This study aims to evaluate the feasibility and safety of an exergame-based rehabilitation program using motion recognition for bedridden inpatients. The primary objective is to determine whether digital rehabilitation can serve as a substantial adjunct to augment total rehabilitation volume. 3. Study Participants:
The study involves 28 adult inpatients confined to bed. Participants will use the Nintendo Ring Fit™, which provides a motion-tracking gamified rehabilitation program, with an exercise plan personalized to each patient's physical condition. 4. Research Methodology:
Exercise Protocol: Participants will engage in a personalized exercise program for two weeks using the Nintendo Ring Fit. Each session lasts approximately 30 minutes, occurs once daily, and is supervised by a therapist. Exercise intensity and type are tailored to the patient's physical condition to ensure safety. 5. Safety and Efficacy Monitoring: Participants' physical function (e.g., strength, mobility) is tracked throughout the study. Patients are continuously monitored for any discomfort or adverse events during exercise sessions. Motor responses are closely observed to ensure utmost safety. 6. Study Duration:
The study runs from October 2024 to October 2025, during which participants undergo rehabilitation exercises using motion-tracking exergames. 7. Expected Results:
The study is expected to demonstrate that digital rehabilitation programs are a feasible and safe adjunct treatment option for bedridden inpatients. Furthermore, the findings will contribute to improving in-hospital rehabilitation practices and promoting physical recovery. 8. Safety Considerations:
All exercises in this study are designed with safety as the highest priority, with intensity strictly maintained at a very low to low level. If patients experience discomfort or adverse events during a session, exercise is immediately paused, and necessary medical actions are taken. All sessions are conducted under the direct supervision of a healthcare professional.
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Notify Me18 year and older
All sexes
Interventional
Not applicable
Seoul, 05505, South Korea
This study aims to evaluate the feasibility and safety of an individually prescribed in-bed exergaming rehabilitation program using Nintendo Ring Fit Adventure™ (NFA) for severely deconditioned inpatients. The study will analyze the intervention's feasibility, safety profile, and concurrent changes in physical function and patient satisfaction.
To address these issues, early rehabilitation and mobilization are strongly advocated. Previous studies have demonstrated that early mobilization, ranging from passive range of motion to active transfers, can shorten ICU stays and improve functional recovery. However, delivering sufficient rehabilitation doses to profoundly weak, non-ambulatory inpatients is often limited by systemic constraints, such as staffing shortages and patient fatigue.
By supplementing these conventional therapy limitations, this study explores the feasibility of technology-assisted rehabilitation using a commercially available exergame (Nintendo Ring Fit Adventure™). This study aims to quantitatively evaluate the intervention's feasibility, review its safety, and assess patient compliance and satisfaction in a high-acuity clinical setting.
To evaluate the feasibility and safety of implementing a commercial exergame-based in-bed rehabilitation program for severely deconditioned post-transplant inpatients, and to observe its effects on physical function and user satisfaction.
The study will run from October 2024 to October 2025.
Inclusion criteria
Organ transplant recipients. Aged 18 years or older who have provided written informed consent. Patients who required critical care. Patients with restricted mobility, defined as an FAC score of 3 or less (unable to ambulate independently).
Exclusion criteria
Inability to follow instructions due to cognitive impairment or sedation. Hemodynamic instability precluding rehabilitation. Severe musculoskeletal limitations (e.g., unstable fractures, recent amputations) preventing exercise participation.
Significant sensory impairments (e.g., severe hearing or visual loss) hindering interaction with the exergaming system.
Target Sample Size and Rationale:
Given the nature of this feasibility study and the potential for clinical deterioration or early discharge in this high-acuity population, we aim to enroll approximately 28 participants to ensure an adequate number of completed cases for final evaluation.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Organ transplant recipients. Aged 18 years or older who have provided written informed consent. Patients who required critical care. Patients with restricted mobility, defined as an FAC score of 3 or less (unable to ambulate independently).
Exclusion criteria
Inability to follow instructions due to cognitive impairment or sedation. Hemodynamic instability precluding rehabilitation. Severe musculoskeletal limitations (e.g., unstable fractures, recent amputations) preventing exercise participation.
Significant sensory impairments (e.g., severe hearing or visual loss) hindering interaction with the exergaming system.
Unambulatory patients after critical care will receive 2 weeks of exergaming rehabilitation(Nintendo Ring Fit Adventure™) in addition to usual physical therapy in bed setting.
Time frame: Baseline (at enrollment) and end of intervention (after completion of 10 sessions, up to 2 weeks)
Feasibility and adherence were assessed by the number of completed and discontinued exercise movements and completed sessions during the intervention period.
A session was considered interrupted if terminated before completing the planned exercise set.
Completed sessions rate: percentage of 10 planned sessions finished per each participants Outcomes are percentages (0-100); higher values indicate better adherence
Time frame: Baseline (at enrollment) and end of intervention (after completion of 10 sessions, up to 2 weeks)
Feasibility and adherence were assessed by the number of completed and discontinued exercise movements during the intervention period.
An exercise movement was considered discontinued if the participant stopped or was unable to complete the specific repetitions or prescribed movements within a session.
Exercise movement completion rate is the percentage of prescribed movements successfully finished per each participant.
Outcomes are percentages (0-100); higher values indicate better adherence.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
Feasibility will be assessed by measuring the trend of net exercise time during the intervention to evaluate appropriateness of exercise.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
Summation score of muscle strength based on MRC scale. Unit of Measure: Sum score (0 to 60, where a higher score indicates better overall muscle strength.)
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
Measurement of the level of ambulation and assistance required. Unit of Measure: FAC score (0 to 5, where a higher score indicates greater walking independence.)
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
a 0-10 ordinal scale that captures the highest level of mobility achieved, from passive movements in bed to independent ambulation.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
Measurement of grip strength using a dynamometer. A higher value indicates better grip strength.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
Assessment of knee extensor strength using a dynamometer. A higher value indicates stronger knee extensor muscles.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
The EQ-5D-5L index score is a standardized instrument for measuring generic health-related quality of life. It assesses five dimensions: mobility, self-care, usual activities, pain/discomfort, and anxiety/depression. Each dimension has 5 levels: no problems, slight problems, moderate problems, severe problems, and extreme problems. The index score is calculated using the South Korean valuation set (Kim et al., 2016). The scores range from -0.066 to 1, where 1 represents "perfect health," 0 represents "death," and -0.066 represents the worst possible health state. Higher scores indicate a better health-related quality of life.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
The EQ-5D-5L VAS is a component of the EQ-5D-5L instrument that provides a quantitative measure of the respondent's overall health as perceived by themselves. The scale ranges from 0 to 100, where 0 represents "the worst imaginable health state" and 100 represents "the best imaginable health state." Higher scores indicate a better perceived health status.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
The 5-Time Sit-to-Stand Test is a clinical measure used to evaluate functional lower-extremity muscle strength and balance. Performance is graded on an ordinal scale from 0 to 4 based on the time taken to complete five stands. The scores are defined as follows: 0 = inability to complete within 60 seconds; 1 = >16.7 seconds; 2 = 13.7-16.69 seconds; 3 = 11.2-13.69 seconds; and 4 = <11.2 seconds. The total score ranges from 0 to 4. Higher scores represent better functional performance and stronger lower-limb strength.
At all assessment points, participants were unable to complete the task within the 60-second limit due to their clinical status, resulting in a score of 0 for all subjects.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
The Straight Leg Raise test is used to assess the strength and endurance of the hip flexors and knee extensors. In this study, the performance is graded on a scale of 0 to 3 based on the angle of elevation and the number of repetitions. The grading criteria are: Grade 0 (unable to perform); Grade 1 (less than 30° elevation); Grade 2 (at least 30° elevation with fewer than 10 repetitions); and Grade 3 (at least 30° elevation with 10 or more repetitions). The total score ranges from 0 to 3, where higher scores indicate better lower-limb muscle strength and endurance.
Time frame: Baseline (at enrollment), Week 1 (midpoint after 1 week of intervention), and Week 2 (end of intervention after completion of 10 sessions)
The Bridge test is used to assess the strength and stability of the core and hip extensor muscles. Performance is graded on an ordinal scale from 0 to 3 based on the bridge height achieved and the number of repetitions. The grading criteria are: Grade 0 (unable to perform); Grade 1 (bridge height allowing a flat hand to pass); Grade 2 (bridge height allowing a fist to pass for fewer than 5 repetitions); and Grade 3 (bridge height allowing a fist to pass for 5 or more repetitions). The total score ranges from 0 to 3, where higher scores indicate better core stability and gluteal muscle strength.
Time frame: Week 2 (end of intervention after completion of 10 sessions)
The Participant Satisfaction and Motivation subscale is part of a study-specific self-reported satisfaction questionnaire. It evaluates the interest, overall satisfaction, and motivation levels of the participants regarding the exergaming program. This subscale consists of 4 items (Items 1-4). Each item is rated on a 5-point Likert scale ranging from 1 (Strongly disagree) to 5 (Strongly agree). The total score is calculated by summing the scores of the 4 items. The total score ranges from 4 to 20. Higher scores indicate a better outcome, representing higher levels of satisfaction and motivation.
Time frame: Week 2 (end of intervention after completion of 10 sessions)
The Convenience and Suitability subscale is part of a study-specific self-reported satisfaction questionnaire. It assesses the ease of use, clarity of instructions, and the ability to perform exercises without major clinical difficulties. This subscale consists of 3 items (Items 5-7). Each item is rated on a 5-point Likert scale ranging from 1 (Strongly disagree) to 5 (Strongly agree). The total score is calculated by summing the scores of the 3 items. The total score ranges from 3 to 15. Higher scores indicate a better outcome, representing better convenience and suitability of the program.
Time frame: Week 2 (end of intervention after completion of 10 sessions)
The Perceived Effectiveness subscale is part of a study-specific self-reported satisfaction questionnaire. It evaluates the participant's perception of the program's benefits regarding their confidence, muscle strength, and overall health status. This subscale consists of 4 items (Items 8-11). Each item is rated on a 5-point Likert scale ranging from 1 (Strongly disagree) to 5 (Strongly agree). The total score is calculated by summing the scores of the 4 items. The total score ranges from 4 to 20. Higher scores indicate a better outcome, representing a higher perceived effectiveness of the program.
Time frame: Week 2 (end of intervention after completion of 10 sessions)
Perceived exercise intensity is assessed using a single-item scale within the study-specific satisfaction questionnaire. It captures the participant's subjective rating of exercise difficulty during the intervention sessions. The scale ranges from 1 to 5, where 1 indicates "very easy," 3 indicates "appropriate," and 5 indicates "very difficult". For this clinical population, a score of 3 (appropriate) is considered the ideal outcome.
Time frame: From enrollment to end of 10 intervention sessions, up to 2 weeks
The exercise heart rate was monitored using an optical armband sensor (Verity Sense, Polar Electro, Kempele, Finland).
Time frame: From enrollment to end of 10 intervention sessions, up to 2 weeks
This measure represents the physiological intensity of the exercise, calculated as a percentage of the heart rate reserve (HRR). First, HRR was determined as the difference between the estimated maximal heart rate (220 - age) and the resting heart rate. Then, the exercise intensity was calculated using the following formula: %HRR = [(Exercise HR - Resting HR) / HRR] x 100. The reported value is the average %HRR recorded during the intervention sessions. The scale ranges from 0% to 100%, where higher percentages indicate a higher intensity of exertion.
Asan Medical Center
Other
Feasibility of Exergame-Based Rehabilitation in Patients With Limited Mobility
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