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Completed

NCT Number: NCT01554449

Upper Arm Reahabilitation After Stroke and Video Game

The purpose of this study is to assess the efficiency of occupational therapy enhanced by "dedicated adaptative video games" in rehabilitation of the upper arm of stroke patients in the acute phase after their cerebro-vascular accident. Our hypothesis is that occupational therapy enhanced by dedicated adaptative video games is more efficient in improving motor recovery of the upper arm than conventional occupational therapy alone.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

CHRU de Montpellier

Montpellier, 34295, France

About this study

Introduction : Stroke constitutes one of the most disabiliting desease in industrialized countries, leading to major deficiencies, especially in the upper arm (concerning 50 to 80% of post-stroke patients). Upper arm rehabilitation after stroke improved during the last ten years, with the development of new rehabilitation methods including constraint induced therapy, mirror therapy, mental imaging, virtual reality and robotics. Video games and virtual reality are very promising in this field, and the development of new adaptative games dedicated to upper arm rehabilitation after stroke is necessary to enhance the benefit of those devices in therms of sensori-motor and functional recovery.

Objectives: To prove the efficiency of video-gaming (using dedicated adaptative games) on recovery of motor function of the upper armafter stroke, compared to a "conventional" rehabilitation program.

Design: Multicentric Randomized Controlled TrialParticipants: 50 early stroke patients and 12 healthy control persons will be included in this trial. Inclusion criteria for patients are as follow: age>18, onset of stroke <6 weeks, first unique supra-tentorial ischemic or haemorrhagic stroke, Fugl Meyer score of the upper arm < 30/66 at inclusion. Exclusion criteria are as follow: severe neglect or aphasia, upper arm severe orthopedic limitation, shoulder pain > 5/10, contra-indication to MRI.

Methods:All patient will get a "standard program" of rehabilitation 5 days/week duiong six weeks, including physiotherapy (one or two sessions/day), occupational therapy (one session/day) and speech therapy if necessary (one session/day). Patients will be randomized in two groups: the "treated group" receiving an additional session of 30 to 45 minutes of daily rehabilitation with video games under the supervision of an occupational therapist, and the "control group" receiving the same anount of "standard rehabilitation" provided by an occupational therapist.Assesment will be conducted at inclusion (J0), at the end of the program (Week 6: W6) and at follow-up (end of month 6: M6)).

Recorded datas: The primary endpoint is the difference in increasing the upper arm Fugl Meyer Score (FMS) between both groups at W6. Secondary criterions include: FMS at M6, Box and Block Test at W6 and M6, Nine Hole Peg test at W6 and M6, Wolf Motor Function Test at W6 and M6, Motor Activity Log at W6 and M6, Barthel Index at W6 and M6, SF-36 at W6 and M6. Functional MRI and tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at J0 and W6. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • age > 18
  • onset of stroke < 6 weeks
  • first unique supra-tentorial ischemic or haemorhagic stroke
  • Fugl Meyer score of the upper arm < 30/66 at baseline

Exclusion criteria

  • severe neglect or aphasia
  • upper arm severe orthopedic limitation
  • shoulder pain > 5/10
  • pregnancy < 3 months
  • Contraindication to MRI

Treatment and study plan

serious game reeducation

Procedure

It's a daily session (45 minutes) of reeducation by serious game (kinect) compared to a daily session (45 minutes) of conventional reeducation

Functional MRI

Procedure

the functional MRI (siemens) will be done on 25 stroke patients and 12 healthy volunteers at baseline and at 6 weeks.

Primary outcomes

  1. Efficacy assessment of the serious game on the recovery of the upper limb

    Time frame: at 6 weeks

    Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the rehabilitation program (week 6)

Secondary outcomes

  1. Fugl Meyer Score between both groups

    Time frame: at 6 Months

    Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the study(6 months)

  2. Box and Block Test assessment between both groups

    Time frame: at 6 Weeks and 6 Months

    The box and block test assess the global capacities of prehension of patients. It's important to compare these capacities between both groups of treatment.

  3. Wolf Motor Function Test assessment between both groups.

    Time frame: at 6 weeks and at 6 months

    To assess the motor capacity by the Wolf motor funtion at 6 Weeks and after 6 Months.

  4. Motor Activity Log assessment between both groups

    Time frame: at 6 weeks and at 6 months

    This test assess the frequency of use and the quality of the movement.

  5. Barthel Index and SF-36

    Time frame: at 6 weeks and at 6 months

    The Barthel Index assess the global functional capacities by a score (calculated /100)between both groups of patients. The SF-36 is a self-questionnaire which permits the evalulation of quality of life.

  6. Functional MRI Assessment between controls and patients

    Time frame: at baseline and at 6 weeks

    Functional MRI permits to study of the topographics neuronal circuits involved in the recovery of the motor functions of the upper limb: evaluation of the profiles of activation involved in the execution of the movement of fingers flexion / extension involving the right hemisphere and then the left hemisphere.

  7. Nine Hole Peg test assessment between both groups

    Time frame: at 6 weeks and at 6 months

    To assess the efficacy of Serious Game on manual dexterity on the duration of Nine Hole Peg test.

  8. tensor diffusion analysis between controls and patients

    Time frame: at 6 weeks

    The tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at baseline and at 6 weeks. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.

Sponsors and collaborators

Lead sponsor

University Hospital, Montpellier

Other

Registry information

Official study title

Effect of Early Upper Arm Rehabilitation After Stroke Using Adaptative Video Games

Acronym: MARGAUT

Important dates

Study start
2011
Primary completion
2016
Study completion
2016
First posted
Mar 15, 2012
Registry last updated
May 15, 2018

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

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This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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