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Completed

NCT Number: NCT02848404

Therapeutic Efficacy of Categorical Language Fluency Smartphone Game Application

The purpose of this study is to examine therapeutic efficacy of categorical language fluency smartphone game application in mild cognitive impairment and mild Alzheimer's dementia.

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Key information

About this study

The Categorical Language Fluency Smartphone Game Application was developed based on the semantic distance training, which was effective in improving categorical language fluency of mild cognitive impairment and mild Alzheimer's dementia. 10 patients with mild cognitive impairment and another 10 patients with mild Alzheimer's dementia were recruited to examine therapeutic efficacy of the application.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Aged above 55
  • Confirmed literacy
  • Diagnosed to mild cognitive impairment by International Working Group on Mild Cognitive Impairment and Clinical Dementia Rating(CDR) of 0 or 0.5.
  • Diagnosed to possible or probable Alzheimer's dementia by NINCDS-ADRDA and Clinical Dementia Rating(CDR) of 1 or below.

Exclusion criteria

  • Evidence of delirium, confusion
  • Any neurological conditions causing cognitive decline such as Parkinson's disease, brain hemorrhage, brain tumor, normal pressure hydrocephalus
  • Evidence of severe cerebrovascular pathology
  • History of loss-of-consciousness over 1 hour due to head trauma or repetitive head trauma of mild severity
  • History of substance abuse or dependence such as alcohol
  • Presence of depressive symptoms that could influence cognitive function
  • Presence of medical comorbidities that could result in cognitive decline

Treatment and study plan

Categorical Language Fluency Smartphone Application

Device

4 weeks' training

Primary outcomes

  1. Application usage log

    Time frame: 4-weeks treatment

    Log to assess compliance of participant(by describing frequency and duration of training by using application)

Secondary outcomes

  1. Subjective Memory Complaint Questionnaire

    Time frame: after 4-weeks treatment

    to evaluate efficacy of application

  2. Geriatric Depression Scale

    Time frame: after 4-weeks treatment

    to evaluate efficacy of application

  3. Korean version of MMSE for dementia screening

    Time frame: after 4-weeks treatment

    to evaluate efficacy of application

Sponsors and collaborators

Lead sponsor

Seoul National University Bundang Hospital

Other

Collaborators

  • Ministry of Science and ICT, Republic of Korea
  • Seoul National University

Registry information

Official study title

A Study of Therapeutic Efficacy of Categorical Language Fluency Smartphone Game Application in Mild Cognitive Impairment and Mild Alzheimer's Dementia (Baseline Study)

Important dates

Study start
2016
Primary completion
2016
Study completion
2017
First posted
Jul 28, 2016
Registry last updated
Mar 25, 2020

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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