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OpenTrials
Completed

NCT Number: NCT06520228

The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination

The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:

The effect of positive video games on children's motor ability.

Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.

Participants will:

Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks

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Key information

Age range

4 year–6 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Lu Chenxi

Zhengzhou, Henan, 450000, China

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Children who meet the age requirements;
  • Have basic language skills;
  • Not require medication;
  • The parents agrees to participate.

Exclusion criteria

  • Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.
  • Those with severe organic diseases of the heart, liver, kidneys, and other organs
  • Patients with severe central system pathology.
  • Patients with acute infectious diseases, Etc., who are not suitable to participate in training.

Treatment and study plan

Active video games

Behavioral

The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Traditional sports games

Behavioral

The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Primary outcomes

  1. baseline

    Time frame: The first week of the experiment.

    The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).

Secondary outcomes

  1. post test1

    Time frame: The 12th week of the experiment.

    The subjects (control group and experimental group) will be tested after the 12th week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).

Sponsors and collaborators

Lead sponsor

Universiti Putra Malaysia

Other

Registry information

Official study title

Effects of Active Video Games on Motor Coordination of Early Childhood--Focusing on Children in Zhengzhou, China

Important dates

Study start
2024
Primary completion
2024
Study completion
2024
First posted
Jul 25, 2024
Registry last updated
Jul 25, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.