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Completed

NCT Number: NCT07042178

The Influence of Virtual Reality on Blood Parameters

The goal of this study is to learn what the impact of exposure to virtual reality content is on the levels of stress-related blood values in healthy volunteers. The main question it aims to answer is:

* To compare the levels of stress-related biomarkers before and after relaxing VR-content (Relax Visit); * To compare the levels of stress-related biomarkers before and after stress-inducing VR-content (Rollercoaster Visit).

Researchers will compare the Relax and Rollercoaster Visit to see if there is a relationship between the relaxing and stress-inducing VR content on stress-related blood values.

Participants will be asked to watch relaxing or stress-inducing VR content for approximately five minutes. Blood will be withdrawn before and after intervention. After 3-5 weeks the study visit will be repeated using the other VR content.

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Key information

Age range

18 year–45 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

University Medical Centre Utrecht

Utrecht, 3584CX, Netherlands

About this study

Rationale: In recent years virtual reality (VR) has become increasingly popular in clinical setting, especially during blood sampling to enhance patient comfort and reduce anxiety. The immersion in a 360° fantasy world contributes to an effective way of distraction. During a medical procedure the patient is allowed to choose a VR interface that corresponds his liking. This can consist in relaxing content, like meditation video's or swimming with dolphins, or stress-inducing content, like a rollercoaster ride. The latter might be problematic due to its potential influence on stress levels. Many laboratory tests, like haematologic and endocrinologic markers can be influenced during an acute stress response. Normally, this physiological process ensures an effective energy metabolism when most needed. However, during a blood withdrawal using stress-inducing VR this is inconvenient as it could theoretically result in elevated or inaccurate laboratory tests. This might lead to additional blood draws, misdiagnoses and potential over- or undertreatment of patients. To the best of our knowledge, no previous research has assessed the accuracy of laboratory tests conducted on blood samples drawn during a VR rollercoaster experience.

Objective: To assess the impact of exposure to relaxing and stress-inducing virtual reality content on the levels of stress-related biomarkers in healthy individuals.

Study design: This is a monocentre pilot cross-over clinical trial. Study participants will be randomly assigned to one of the two arms. These arms determine the order of VR content exposure. The first arm will be exposed to relaxing VR content during the first study visit, during which blood will be drawn before and after the VR experience. Then, after an interval of 3-5 weeks, they will be exposed to stress-inducing VR content and blood will be drawn before and after. The second arm will do the study visits in the opposite order.

Study population: Healthy volunteers between the ages of 18 and 45 years with no medical history on haematologic, endocrinologic or cardiac disorders.

Intervention:

Participants will be exposed to stress-inducing and relaxing VR content during two separate study visits, the Relax Visit and the Rollercoaster Visit. Blood samples will be collected immediately before and after each VR session to measure changes in stress-related biomarkers. Additionally, objective stress levels measured by vital functions (e.g. heart rate, blood pressure) and subjective stress levels measured using a visual analogue scale (VAS) will be collected immediately pre- and post- VR exposure.

Main study parameters/endpoints:

The correlation between stress-related biomarkers (factor VIII activity, vWF ristocetin co-factor activity, copeptin (AVP), prolactin, thyroid stimulating hormone (TSH), cortisol and glucose) before and after relaxing and stress-inducing VR-content.

Nature and extent of the burden and risks associated with participation, benefit and group relatedness:

Participation includes two site visits, with an interval of 3 to 5 weeks. In both visits blood samples will be collected immediately before and after each VR session to measure changes in biomarkers. Additionally, objective stress levels measured by vital functions and subjective stress levels measured using a visual analogue scale will be collected immediately pre- and post- VR exposure. There are no benefits for participants. However, the results of this study may possibly benefit patients with haematological and endocrinological disorders regarding their comfort and anxiety during blood sampling and by reducing unnecessary extra sampling. Furthermore, it may benefit their treatment by optimizing the diagnostic process. Potential risks are the experience of motion-sickness during the VR experience and a blood withdrawal might be experienced as minimally painful for a very short amount of time. However, to minimalize this pain participants will apply a numbing cream one hour before the start of a study visit.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Age between 18 and 45 years old;
  • Willing and able to provide written informed consent.

Exclusion criteria

  • A history of motion- or cybersickness;
  • Fear of needles;
  • Any of the following haematological disorders:
  • Congenital or acquired haemophilia A;
  • Von Willebrand Disease.
  • Any of the following endocrinological disorders:
  • Thyroid disorders (e.g. hypo/hyperthyroidism);
  • Cushing syndrome;
  • Adrenal insufficiency;
  • Diabetes mellitus type 1 or 2;
  • Central or nephrogenic AVP deficiency.
  • A confirmed cardiac disorder;
  • All types of epilepsy;
  • Every form of medication, except for intermittent use of pain killers but not in the last week (e.g. paracetamol) and an intra-uterine device with or without contraceptive;
  • Pregnancy.

Treatment and study plan

Meditation video at the beach

Other

A virtual reality video consisting of a 5 minute meditation video at te beach.

Rollercoaster video

Other

A virtual reality video consisting of a five minute rollercoaster ride.

Primary outcomes

  1. The effect of relaxing VR content on von Willebrand ristocetin co-factor activity

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between von Willebrand ristocetin co-factor activity before and after relaxing VR content (beach meditation video) is measured.

  2. The effect of stress-inducing VR content on von Willebrand ristocetin co-factor activity

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between von Willebrand ristocetin co-factor activity before and after stress-inducing VR content (rollercoaster ride) is measured.

  3. The correlation between relaxing and stress-inducing VR content on von Willebrand ristocetin co-factor activity

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for von Willebrand ristocetin co-factor activity is assessed.

  4. The effect of relaxing VR content on FVIII activity

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between FVIII activity before and after relaxing VR content (beach meditation video) is measured.

  5. The effect of stress-inducing VR content on FVIII activity

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between FVIII activity before and after stress-inducing VR content (rollercoaster ride) is measured.

  6. The correlation between relaxing and stress-inducing VR content on FVIII activity

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for FVIII activity is assessed.

  7. The effect of relaxing VR content on copeptin

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between copeptin before and after relaxing VR content (beach meditation video) is measured.

  8. The effect of stress-inducing VR content on copeptin

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between copeptin before and after stress-inducing VR content (rollercoaster ride) is measured.

  9. The correlation between relaxing and stress-inducing VR content on copeptin

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for copeptin is assessed.

  10. The effect of relaxing VR content on prolactin

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between prolactin before and after relaxing VR content (beach meditation video) is measured.

  11. The effect of stress-inducing VR content on prolactin

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between prolactin before and after stress-inducing VR content (rollercoaster ride) is measured.

  12. The correlation between relaxing and stress-inducing VR content on prolactin

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for prolactin is assessed.

  13. The effect of relaxing VR content on thyroid stimulating hormone (TSH)

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between TSH before and after relaxing VR content (beach meditation video) is measured.

  14. The effect of stress-inducing VR content on TSH

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between TSH before and after stress-inducing VR content (rollercoaster ride) is measured.

  15. The correlation between relaxing and stress-inducing VR content on TSH

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for TSH is assessed.

  16. The effect of relaxing VR content on cortisol

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between cortisol before and after relaxing VR content (beach meditation video) is measured.

  17. The effect of stress-inducing VR content on cortisol

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between cortisol before and after stress-inducing VR content (rollercoaster ride) is measured.

  18. The correlation between relaxing and stress-inducing VR content on cortisol

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for cortisol is assessed.

  19. The effect of relaxing VR content on glucose

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference between glucose before and after relaxing VR content (beach meditation video) is measured.

  20. The effect of stress-inducing VR content on glucose

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference between glucose before and after stress-inducing VR content (rollercoaster ride) is measured.

  21. The correlation between relaxing and stress-inducing VR content on glucose

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for glucose is assessed.

Secondary outcomes

  1. The effect of relaxing VR-content on blood pressure

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference before and after relaxing VR-content (beach meditation video) on blood pressure

  2. The effect of stress-inducing VR-content on blood pressure

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on blood pressure

  3. The correlation between relaxing and stress-inducing VR content on blood pressure

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for blood pressure is assessed.

  4. The effect of relaxing VR-content on temperature

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference before and after relaxing VR-content (beach meditation video) on temperature

  5. The effect of stress-inducing VR-content on temperature

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on temperature

  6. The correlation between relaxing and stress-inducing VR content on temperature

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for temperature is assessed.

  7. The effect of relaxing VR-content on heart rate

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference before and after relaxing VR-content (beach meditation video) on heart rate

  8. The effect of stress-inducing VR-content on heart rate

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on heart rate

  9. The correlation between relaxing and stress-inducing VR content on heart rate

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for heart rate is assessed.

  10. The effect of relaxing VR-content on respiratory rate

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    The difference before and after relaxing VR-content (beach meditation video) on respiratory rate

  11. The effect of stress-inducing VR-content on respiratory rate

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    The difference before and after stress-inducing VR-content (rollercoaster ride video) on respiratory rate

  12. The correlation between relaxing and stress-inducing VR content on respiratory rate

    Time frame: From baseline to the end of the second VR video (type is depending on assigned arm) (approximately 3-5 weeks later)

    The relationship between relaxing (beach meditation video) and stress-inducing VR content (rollercoaster video) for respiratory rate is assessed.

  13. The effect of relaxing VR content on subjective stress reported by participant

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to relaxing VR content (approximately 10 minutes later)

    Subjective stress, measured by a visual analogue scale (VAS) (scale 0-10 made visual using different faces; 0 being no stress, 10 being the worst stress a person can imagine), during relaxing VR content (beach meditation video).

  14. The effect of stress-inducing VR content on subjective stress reported by participant

    Time frame: From baseline (5 minutes before start of the VR content during a study visit) to the end of the exposure to stress-inducing VR content (approximately 10 minutes later)

    Subjective stress, measured by a visual analogue scale (VAS) (scale 0-10 made visual using different faces; 0 being no stress, 10 being the worst stress a person can imagine), during relaxing VR content (rollercoaster ride video).

Sponsors and collaborators

Lead sponsor

Van Creveldkliniek

Other

Registry information

Official study title

The Influence of Stress-inducing and Relaxing VR Content on Haematologic and Endocrinologic Blood Parameters in Healthy Participants - the 8baan Study

Acronym: 8baan

Important dates

Study start
2025
Primary completion
2026
Study completion
2026
First posted
Jun 27, 2025
Registry last updated
Apr 29, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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