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Completed

NCT Number: NCT06755879

the Impact of a Digital Game-based Learning Activity on Nursing Students' Understanding of Surgical Site Infections

The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the following questions:

Is digital game-based learning activity effective in students' learning process? Is the traditional method of theoretical lecturing effective in the learning process? What is the effect of students' learning methods on their motivation? The researchers will compare the group with the theoretical lecture to see the effectiveness of the digital game-based learning activity.

Participants will be divided into 3 groups. In the first group, the level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test In the second group, the level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test.

The control group will be evaluated only with the pre-test post-test without any intervention.

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Key information

Age range

18 year–35 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Van Yüzüncü Yıl Üniversitesi /Sağlık Bilimleri Fakültesi

Van, 65000, Turkey (Türkiye)

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Having a cell phone, computer or tablet device.
  • To have internet access on one of the cell phone, computer or tablet devices.
  • To have taken the Surgical Diseases Nursing course.
  • To be a 4th year student of Van Yüzüncü Yıl University Faculty of Health Sciences, Department of Nursing
  • Volunteering to participate in the research

Exclusion criteria

  • - Graduating from a health vocational high school or coming from a health-related department with vertical transfer
  • Limited ability to read and write in Turkish.
  • Not having a software infrastructure suitable for opening digital game activities on mobile phones, computers or tablet devices

Treatment and study plan

digital game-based learning activity

Behavioral

learning interventions to prevent surgical site infections with a digital game-based learning activity

traditional method

Behavioral

Evaluation of the effectiveness of students' learning of interventions to prevent surgical site infections in the theoretical course taught by traditional method

Primary outcomes

  1. pre-test post-test question form

    Time frame: after the pre-test is applied, the digital game-based learning activity will be used for 5 days. the post-test will be applied 3 weeks after the pre-test

    the effectiveness of the digital game-based learning activity will be measured by pre-test post-test (Measurement will be made with a pre-test post-test prepared by the researcher.)

Secondary outcomes

  1. pre-test post-test question form

    Time frame: After the pre-test is applied, a 45-minute theoretical lesson will be held with the students. Post-test will be applied 3 weeks after the pre-test

    pre-test post-test will be applied to evaluate the effectiveness of theoretical explanation with traditional method (Measurement will be made with a pre-test post-test prepared by the researcher.)

Other outcomes

  1. the effect of teaching methods on student motivation

    Time frame: measurement will be made with 3 weeks between pre-test and post-test

    'Teaching material motivation scale' will be applied at the end of the study to determine the effect of teaching methods on student motivation This scale is used to determine the motivation towards a material based on a single application where the user is only dependent on the material. A high score on the total or average score of the scale indicates that the individual's motivation towards the material being evaluated is positively high.

Sponsors and collaborators

Lead sponsor

Yuzuncu Yil University

Other

Collaborators

  • University of Gaziantep

Registry information

Official study title

the Impact of a Digital Game-based Learning Activity on Nursing Students' Learning and Motivation Levels Regarding Surgical Site Infection Prevention Initiatives

Important dates

Study start
2024
Primary completion
2024
Study completion
2025
First posted
Jan 1, 2025
Registry last updated
May 7, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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