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OpenTrials
Completed

NCT Number: NCT06539065

The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community

The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life.

Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.

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Key information

Conditions

Age range

65 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Taipei medical University

Taipei, Taiwan

About this study

Both groups will undergo three sessions per week, one hour per session, for a total of 12 weeks and 36 sessions of intervention. Before and after competing all sessions, the effectiveness of this intervention will be assessed.

Some physical assessments will be done by all participants such as 2-minute step, right chair sit and reach, left chair sit and reach to compare if any difference between two groups. and participants will do a questionaire to evaluate the psychological and environmental quality of life.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Aged 65 or above
  • Capable of communicating in Mandarin or Taiwanese, and willing to participate in interviews or complete questionnaires
  • Free of mobility impairments

Exclusion criteria

  • Stroke with sequelae of mobility impairments
  • Parkinson's disease
  • Motor neurone disease
  • Severe Cardio-vascular disease
  • Degenerative joint disease with flare-ups in past three months
  • With a lower limb joint surgery in past 3 months
  • Vertigo

Treatment and study plan

VR interactive games

Device

The experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription,

Primary outcomes

  1. Balance ability

    Time frame: Physical assessment done 2 weeks before and 2 weeks after 12 weeks courses

    The scores of five physical assessments

  2. Life quality

    Time frame: Questionnaire done 2 weeks before and 2 weeks after 12 weeks courses

    The score of questionnaire done by all participants

Sponsors and collaborators

Lead sponsor

Taipei Medical University

Other

Registry information

Important dates

Study start
2023
Primary completion
2023
Study completion
2023
First posted
Aug 6, 2024
Registry last updated
Aug 6, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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