Virtual Reality intervention
OtherThe virtual reality training group will have sessions lasting 40 minutes, 3 days a week for 8 weeks.
- A 30-minute VR-based training session using Kinect Xbox (5 min warm-up, 30 min VR, 5 min cool-down)
- The device has an infrared camera sensor (Kinect sensor) that detects the participant's movement in real time
- Even if the user's movement is not performed correctly in the game settings, the user receives visual and auditory sensory feedback about movement errors.
- All games are provided to engage participants' interest in the topics and require the use of the person's lower extremities.
- Each game will be played for 10 minutes during the 30-minute training session. (A total of 3 games will be played)
- Participants in VR programs typically perform active hip flexion, hip abduction, hip external and internal rotation, knee flexion and extension, ankle dorsiflexion, and plantar flexion while standing.
- Game content: Kinect Sports, Kinect Adventures and Kinect Sports Rivals.