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Completed

NCT Number: NCT06222307

The Effects of Game-Based Exercises on Upper Extremity

The aim of this research is to investigate the impact of game-based exercises on upper extremity muscle strength, sensory perception, and functionality in adult individuals. The focus lies in measuring and assessing the effects of these exercises on this particular group. The goal is to determine the potential benefits of game-based exercises concerning upper extremity muscle strength, sensory perception, and overall functionality in adults.

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Key information

Conditions

Age range

18 year–25 year

Sex eligibility

Female

Study type

Interventional

Phase

Not applicable

Primary location

KTO Karatay University

Konya, 42020, Turkey (Türkiye)

About this study

This study focuses on exploring how game-based exercises affect upper extremity muscle strength, sensory perception, and functionality in adults. It addresses the potential impact of these exercises on physical activity levels, sensory development, and body awareness. The research highlights the significance of physical engagement, particularly in digitally inactive environments, emphasizing the need for supportive physical activity interventions. Additionally, it delves into the intricate hand movements and functions related to grasping activities, emphasizing the importance of sensory perceptions in these processes. Ultimately, the study aims to understand the correlation between game-based exercises and various facets of upper extremity functionality in adults.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • The inclusion criteria comprise participants aged between 18 and 25 years, having good overall health with no significant upper extremity issues.
  • Participants should demonstrate active use of both hands.
  • Preference is given to individuals who have not previously engaged in regular upper extremity-focused exercises or do not have a habit of regular exercise.
  • Voluntary participation in the study and willingness to comply with program requirements are necessary.

Exclusion criteria

  • Encompass individuals with significant upper extremity disorders or a history of serious - hand, arm, or shoulder injuries,
  • Those with sensory impairments,
  • Individuals whose health conditions deem them unsuitable for participation in the exercise program,
  • Individuals outside the specified age range,
  • Participants who have previously engaged in upper extremity-focused exercise or similar studies

Treatment and study plan

Game-Based Exercises

Other

Week 1: Dough Kneading, Sorting Legumes, Cutting Lines with Scissors, Coloring with Dry Crayons Week 2: Dough Rolling, Scissor Use, Crumpling Paper, Finger Exercises, Tying Knots with Rubber Bands Week 3: Dough Cutting, Dough Rolling, Dough Stretching, Sewing with Needles, Wrapping Thread like a Spool, Sorting Legumes, Untying Knots in String Week 4: Rhythm Exercises, Dough Kneading and Rolling, Scissor Use, Sorting Legumes, Untying Knots in String Week 5: Stringing Beads on Thread, Unlocking, Tearing Paper, Sorting Legumes, Untying Knots in String Week 6: Tying Shoe Laces, Opening-Closing Jar Lids, Sorting Legumes

Primary outcomes

  1. Hand Muscle Strength Assessment

    Time frame: Baseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6

    Hand muscle strength will be evaluated with the Jamar Hand Dynamometer. The unit of measurement for evaluations is kilogram-force.

  2. Finger Muscle Strength Assessment

    Time frame: Baseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6

    Pinch force will be measured with Jamar Hydraulic Pinchmeter. The unit of measurement for evaluations is kilogram-force.

Secondary outcomes

  1. Sensory Assessment

    Time frame: Baseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6

    Sensory Assessment will be evaluated by two-point discrimination test. The unit of measurement for evaluations is milimeter.

  2. Functional Assessment

    Time frame: Baseline measurement before the Gamed-Based Exercises begin (pre-intervention), post-intervention at week 6

    Functional assessment will be evaluated with the Nine Hole Peg Test. The unit of measurement for evaluations is seconds.

Sponsors and collaborators

Lead sponsor

KTO Karatay University

Other

Registry information

Official study title

The Effects of Game-Based Exercises on Upper Extremity Muscle Strength, Sensory and Functionality: A Randomized Controlled Study

Important dates

Study start
2024
Primary completion
2024
Study completion
2024
First posted
Jan 24, 2024
Registry last updated
Apr 8, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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