SMG-SNU Boramae Medical Center
Seoul, 07061, South Korea
NCT Number: NCT03347643
In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction. The clinical status of Internet game addiction includes severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity. The investigators hypothesized that real stimulation with tDCS on the dorsolateral prefrontal cortex will have higher effectiveness on severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity rather than sham stimulation with tDCS.
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Notify Me18 year–50 year
All sexes
Interventional
Phase 2
Seoul, 07061, South Korea
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
tDCS is a non-invasive brain stimulation. Real stimulation includes 2mA current for 20 minutes per session. Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.
Sham stimulation includes 0mA current for 20 minutes per session. Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.
Time frame: baseline
The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.
Time frame: 1 week
The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.
Time frame: 5 week
The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.
Time frame: 25 week
The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.
Time frame: baseline, 5 weeks, 25 weeks
The stop signal task is a neurocognitive task for assessing response inhibition.
Time frame: baseline, 5 weeks, 25 weeks
Barratt impulsiveness scale-11 is a self-report questionnaire consisting of 30 items. Each question has a 4-point scale ranging from 1 (rarely/never) to 4 (almost always/always). This scale scores three subscales: attentional impulsiveness, motor impulsiveness, and nonplanning impulsiveness. The total score ranges from 30 to 120 and higher scores indicate greater impulsivity.
Time frame: baseline, 5 weeks, 25 weeks
The attentional bias task is measured by anti-saccade task using eye-tracking analysis for assessing attentional bias on Internet gaming stimuli.
Time frame: baseline, 5 weeks, 25 weeks
Event-related potential measures with cue reactivity task
Time frame: baseline, 1 week, 5 weeks, 25 weeks
Subjective craving for Internet gaming ranging from 0 to 10. Higher score represents higher craving for gaming.
Seoul National University Hospital
Other
Randomized Double-blind Clinical Trial to Evaluate the Effectiveness of Transcranial Direct Current Stimulation (tDCS) on Internet Game Addiction
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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