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OpenTrials
Completed

NCT Number: NCT07012187

The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students

The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:

Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?

Does virtual reality training enhance practical skill performance in subcutaneous injection?

Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.

Participants will:

Complete a knowledge test, a skill test, and a demographic data form before and after the training.

In the Intervention Group, watch a video on subcutaneous injection using VR glasses.

In the Control Group, receive standard education using traditional teaching methods.

Undergo knowledge and skill assessment following the educational interventions.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Baskent University

Ankara, Turkey (Türkiye)

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Being a first year student in a nursing undergraduate program.
  • Having a health condition and cognitive capacity suitable for using virtual reality technology.
  • Having accepted to participate in the study voluntarily.

Exclusion criteria

  • To give up participating in the study.

Treatment and study plan

They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Other

Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Primary outcomes

  1. Knowledge level about subcutaneous injection

    Time frame: Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.

    An information form containing 20 multiple choice questions will be used to measure the level of knowledge about subcutaneous injection. A maximum of 100 points can be obtained from this test forum.

  2. skill performance level about subcutaneous injection

    Time frame: Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.

    A skill checklist will be used to measure the skill level in subcutaneous injection application. This checklist consists of 25 steps.

Sponsors and collaborators

Lead sponsor

Baskent University

Other

Registry information

Official study title

The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students: A Randomized Controlled Trial

Important dates

Study start
2025
Primary completion
2025
Study completion
2025
First posted
Jun 10, 2025
Registry last updated
Dec 9, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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