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Completed

NCT Number: NCT05894174

The Effect of Board Game-Based Nutrition Education on Primary School Children

The purpose of this study to design a board game that will enable primary school children to recognize foods by enabling them to distinguish between healthy and unhealthy foods by going beyond the traditional education patterns and to compare the effects of this board game-based nutrition education intervention on children's behaviors, self-efficacy, and attitudes with the control group in which no intervention was made.

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Key information

Age range

9 year–11 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Beyzanur Çamlıbel

Istanbul, Gaziosmanpaşa, 34240, Turkey (Türkiye)

About this study

Nutrition is an important part of health and development. In particular, the gaining of healthy eating habits in early childhood promotes growth and development and reduces the risk of many non-communicable diseases, especially obesity. In order to create healthy societies in the future, nutrition education is one of the effective methods for developing healthy eating behaviors and raising awareness starting from childhood. Game-based education approaches provide motivation for learning information that is made a part of the game by going beyond traditional education methods. Board games are used in nutrition education by giving children the opportunity to think interactively and make different choices with their immersive stories and designs.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • In the 3 schools where the study will be carried out
  • 4th grade student
  • Does not have any physical disability related to vision, hearing and speech
  • Without any chronic or metabolic disease

Exclusion criteria

  • Having any chronic or metabolic disease
  • Can't read and write

Treatment and study plan

board game

Behavioral

Food Hunter board game intervention, which includes various nutrient cards and question cards and is played with pawns and dice, will be played with children for approximately 4 weeks, one day a week and one session (40 minutes) with the researcher dietitian. By talking about the nutrients in the game on the game cards, children will be able to recognize the nutrients and important points will be emphasized for the participants with the answers to the cards containing various questions about healthy nutrition.

Primary outcomes

  1. Change in Food Behavior Scale (FBS)

    Time frame: Baseline and four weeks

    It was developed to measure children's habit of consuming low-fat/salt foods in contrast to high-fat/salt food options. A validity and reliability study was conducted (Cronbach's alpha coefficient 0.68). The items of the scale consisting of 14 questions with 2 options take a value of -1 for unhealthy food and +1 for healthy food and the total score varies between -14 and +14. A high total score on the scale indicates healthy eating habits.

  2. Change in Children's Dietary Self- Efficacy Scale (CDSS)

    Time frame: Baseline and four weeks

    It was developed to measure children's self-confidence to choose low-fat and low-salt foods despite the fatty and salty food options. A reliability and validity study was conducted (Cronbach's alpha coefficient 0.79). It is a 3-point Likert-type scale consisting of 15 items. Scale items can be scored between -1 and +1 (-1: not sure, 0: somewhat sure, +1: very sure) and the total score varies between -15 and +15. A high total score on the scale indicates a high self-efficacy value.

  3. Change in Nutrition Attitude Subscale (NAS)

    Time frame: Baseline and four weeks

    It's the nutrition-related subscale of the Child Heart Health Promotion Attitude Scale, which normally consists of 4 subscales with 16 questions. The aim of the scale is to assess the heart health promotion attitudes of school-age children. The validity and reliability of this Likert-type scale has been studied (Cronbach's alpha coefficient 0.68). In the study, the scale consists of 4 questions and the scale items are scored as 1 "strongly disagree" and 4 "strongly agree" and the total score that can be obtained varies between a minimum of 4 and a maximum of 16 points. A high total score indicates a positive attitude.

Secondary outcomes

  1. Change in The Food Frequency Questionnaire (FFQ)

    Time frame: Baseline and four weeks

    It is a food consumption frequency form with 16 nutrients. Participants were required to indicate the frequency of consumption of the specified foods and meals by selecting one of the following options: "every day (5), 5-6 days a week (4), 3-4 days a week (3), 1-2 days a week (2), 1-2 days a month (1) and never (0)".

Sponsors and collaborators

Lead sponsor

Istanbul Kent University

Other

Registry information

Official study title

The Effect of Board Game-Based Nutrition Education on Primary School Children's Nutrition Behaviors, Self-Efficacy and Attitudes

Important dates

Study start
2023
Primary completion
2023
Study completion
2023
First posted
Jun 8, 2023
Registry last updated
Jun 18, 2023

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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