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Completed

NCT Number: NCT02855853

Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects

Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.

No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.

The expected results are:

* In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes. * In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.

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Key information

Age range

65 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

CHU Dijon Bourgogne

Dijon, 21079, France

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

Patients :

  • Who have provided oral consent
  • Enrolled in a geriatric rehabilitation programme
  • Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
  • Aged ≥ 65 years
  • Able to understand simple instructions

Exclusion criteria

Patients:

  • Not covered by national health insurance
  • With an extremely low cognitive status (MMSE < 15)
  • With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
  • Who are unstable when standing
  • With an unsteady gait (risk of falling)
  • Who cannot walk at least 10 metres
  • With an acute non-stabilized cardiovascular disease
  • With one or several non-consolidated fractures.
  • Under guardianship

Treatment and study plan

serious game et virtual reality

Other

Nintendo Wii

Other

Primary outcomes

  1. Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.

    Time frame: Change from baseline at Day0 and after 6 weeks of training

Sponsors and collaborators

Lead sponsor

Centre Hospitalier Universitaire Dijon

Other

Registry information

Official study title

Study of the Impact of Implicit Motor Training Using a Virtual Reality System and Serious Games on a Tablet Computer in a Rehabilitation Programme in Frail Elderly Subjects

Acronym: MAAMI

Important dates

Study start
2016
Primary completion
2016
Study completion
2016
First posted
Aug 4, 2016
Registry last updated
Feb 10, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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