HOLD: Videogame
DeviceVideogame-like digital therapy
NCT Number: NCT03310281
The purpose of this study is to evaluate the effects of videogame-like digital therapies as adjunct therapy to antidepressant medications on cognitive deficits associated with major depressive disorder.
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Notify Me25 year–55 year
All sexes
Interventional
Not applicable
CNS Network, Inc., Garden Grove, California, United States
The study will be a randomized, parallel group, controlled trial of two videogame-like (iPad-based) digital therapies. The study will consist of 3 primary phases: Pre-screening, Baseline, and Treatment. During the Pre-screening Phase (Day -28 to Day 0), participants will undergo pre-screening to evaluate eligibility for the study. Pre-screening may take place up to 28 days before the Baseline Visit (Day 0). Pre-screening may take place either over the phone, or in the clinic. On Day 0, the Baseline visit will occur wherein additional eligibility criteria will be established. The Treatment Phase (Day 1 to Day 42) will involve using the digital therapy at home for each participant followed by an In-Clinic assessment on Day 42 to assess key outcomes. During the Treatment Phase participants will be instructed to play their videogame-like intervention for approximately 25 minutes per day for 5 days per week. Compliance with treatment/use requirements will be monitored remotely during this phase.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Videogame-like digital therapy
Time frame: Study Day 0 to Study Day 42
Compare scores from the first half of the TOVA measured at DAY0/baseline with scores from the first half of the TOVA measured at DAY42/exit between the two treatment groups.
Time frame: Study Day 0 to Study Day 42
Compare cognitive component (items 4-7) of CPFQ scores at DAY0/baseline to (items 4-7) of CPFQ scores at Day42/exit between the two treatment groups
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Time frame: Study Day 0 to Study Day 42
Akili Interactive Labs, Inc.
Industry
A Randomized, Double-blind, Controlled, 6-week Trial to Assess the Impact of Novel Digital Interventions Designed to Improve Cognitive Dysfunction as Adjunct Therapy to Antidepressant Medication in Adults With Major Depressive Disorder
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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