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Completed

NCT Number: NCT06504355

Resistive Action Video Games Enhance Functional Fitness of Disabled Workers in Sheltered Workshops

Aims: Investigating the efficacy of resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs).

Methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute sessions each week for 12 weeks; those in CG maintained daily routine. The outcomes included all components FF and were measures at pre-, mid- and post-training.

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Key information

Age range

20 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

National Taiwan Normal University

Taipei, 106, Taiwan

About this study

Purpose: To investigate the efficacy of a training program including resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs).

Material and methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute training sessions each week for 12 weeks. One of the session is group training and two of the sessions are individual session. In group session, the participants do aerobic exercise following a video which was launch by the health management ministry of city government. In the individual session, the participants play play two video games alternatively. The video games used are Fitness Boxing 2 and Adventure Ring-Fit. In addition to the training program, the participants in the EG maintain work and leisure routine in addition to the added training. The participants in the CG maintained daily work and leisure routine.The outcome measures included body mass index, body weight, body fat percentage, skeletal muscle rate, muscle strength, cardiopulmonary endurance, flexibility, balance and agility. All participants must be evaluated of the outcome measures at pre-, mid- and post-training time point.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • (1) aged more than 20 years; (2) diagnosis of an intellectual disability, autism, or a psychiatric disorder; (3) employed for at least 6 hours per day and five days a week in the sheltered workshop; (4) capable of following verbal instructions to enable outcome measurement and of participating in the training program; and (5) voluntary agreement to participate and signed the informed consent form

Exclusion criteria

  • (1) advisement against performing moderate- to high-intensity physical activities by a physician and (2) physical limitations preventing independent walking or standing without an assistive device.

Treatment and study plan

Training program incorporating video aerobic exercise, action video game and resistive action video game

Behavioral

Participants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session.

Primary outcomes

  1. Body weight

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

  2. Body mass index

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

  3. Body fat percentage

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

  4. Skeletal muscle rate

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used

  5. Muscle strength

    Time frame: One week before training, after 6 weeks of training, after 12 weeks of training.

    Bicep arm curl test

  6. Muscle strength

    Time frame: One week before training, after 6 weeks of training, after 12 weeks of training.

    Counts of strand-up in the 30-second chair stand test.

  7. Cardiopulmonary endurance

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    Counts of steps in the 2-minute step test

  8. Flexibility

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    The distance in centimeters between two middle fingers in the Back scratch test.

  9. Flexibility

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    The distance in centimeters between the middle fingers and the big toe in sit and reach test.

  10. Balance

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    Seconds to maintain one-leg stance stability

  11. Agility

    Time frame: One week before training, 6 weeks of training, 12 weeks of training.

    Timed-Up-and-Go test

Sponsors and collaborators

Lead sponsor

National Taiwan Normal University

Other

Registry information

Official study title

Enhancing Functional Fitness of Disabled Workers in Sheltered Workshops Through a Training Program Incorporating Resistive Action Video Games

Important dates

Study start
2021
Primary completion
2023
Study completion
2023
First posted
Jul 16, 2024
Registry last updated
Jul 16, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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