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OpenTrials
Completed

NCT Number: NCT02938754

Rehabilitation Gaming System for Cerebral Palsy

In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.

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Key information

Age range

12 year–50 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Universitat Pompeu Fabra

Barcelona, 08002, Spain

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV.
  • Ashworth modified clinical scale < 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).

Exclusion criteria

  • Severe visual impairment.
  • Severe cognitive impairment such as mental retardation which impedes the understanding of the task.

Treatment and study plan

VR-based motor training

Behavioral

Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.

Conventional Therapy

Behavioral

Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.

Primary outcomes

  1. Change in motor function of the affected extremity as measured by MACS clinical scale

    Time frame: Change from Baseline to week 5 (End of Treatment)

Secondary outcomes

  1. Change in attention and visuo-perceptive and visuo-constructional apraxia as measured by the WAIS-III scale

    Time frame: Change from Baseline to week 5 (End of Treatment)

  2. Change in motor function of the affected extremity as measured by the Box and Blocks clinical scale

    Time frame: Change from Baseline to week 5 (End of Treatment)

  3. Change in the amount of use of the affected arm during training as measured by the Virtual Reality system

    Time frame: Change from Baseline to week 5 (End of Treatment)

Sponsors and collaborators

Lead sponsor

Universitat Pompeu Fabra

Other

Registry information

Official study title

Motor and Cognitive Training With the Rehabilitation Gaming System for Patients Affected by Cerebral Palsy

Important dates

Study start
2016
Primary completion
2018
Study completion
2018
First posted
Oct 19, 2016
Registry last updated
Nov 5, 2018

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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