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OpenTrials
Completed

NCT Number: NCT04944849

Reaction Time in Digital Game Players

With the increasing use of computers in recent years, the effects of games have started to be discussed. Young people who play computers are exposed to many stimuli during the game and they react to these stimuli with reactions at various rates. In our study, we wanted to find out whether there is a significant difference in reaction time between young people who play computers more than 14 hours a week and those who do not.

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Key information

Conditions

Age range

18 year–25 year

Sex eligibility

Male

Study type

Observational

Primary location

Baskent University

Ankara, 06810, Turkey (Türkiye)

About this study

While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied. The way the tests are applied; the first test will be separated as a trial and will not be included in the average. The next three tests will be averaged. Height, weight, smoking, use of antidepressants or stimulants, any ear or hearing problems, any eye disease, how many days a week and how much sports they do, the dominant side, whether they play digital and video games, for how long, what type of device (computer, tablet, phone), which games (League of legends, Player unknown's battlegrounds, World of Warcraft, Valorant, FIFA, PES, Call of duty, NBA, Counter strike:Global offensive CS:GO, other), how many hours a day and how many hours a week they play digital video games will be questioned whether they participate in the tournament with at least one of these games.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • male
  • playing digital games for more than 2 years

Exclusion criteria

  • female
  • not having played any digital games for 2 years

Treatment and study plan

Reaction Time Tests

Diagnostic Test

While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied.

Primary outcomes

  1. Visual reaction time

    Time frame: 15 minutes

    Visual reaction time will be evaluated with the Human Benchmark application. individuals will be asked to click on the specified area when the red light changes to green light. The test will be repeated 3 times and the average value will be recorded in ms.

  2. Auditory reaction time

    Time frame: 15 minutes

    Auditory reaction time will be evaluated with the Aim Trainer test. individuals will be asked to click on the specified area when the red light changes to green light. The test will be repeated 3 times and the average value will be recorded in ms.

Sponsors and collaborators

Lead sponsor

Baskent University

Other

Registry information

Official study title

Reaction Time is Better in Digital Game Players

Important dates

Study start
2021
Primary completion
2021
Study completion
2021
First posted
Jun 30, 2021
Registry last updated
Jan 14, 2022

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.