Tarrant Parks and Recreation
Tarrant, Alabama, 35217, United States
NCT Number: NCT05247242
Using a community-based participatory approach, this project aims to evaluate the feasibility, acceptability, and preliminary efficacy of two technology-driven group activity programs on socioemotional health and physical activity in a local underserved community, Tarrant, Alabama. Participants will complete two six-week programs, specifically Lakeshore Online Fitness (Online) and Get Active with Virtual Reality (VR).
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Notify Me18 year and older
All sexes
Interventional
Not applicable
Tarrant, Alabama, 35217, United States
This project will utilize a cross-over randomized design where participants will initially be randomized into either the Online or VR intervention group. After completing the initial six weeks of the assigned intervention, participants will cross over and complete six weeks of the other intervention. No washout period is included due to several reasons, including no known washout period for certain socioemotional outcomes have been established by prior literature, ethical concerns in requiring return to baseline levels during washout, and a prolonged washout period would negatively impact participant adherence and retention to the study. Psychosocial metrics will be collected at the end of each activity session through surveys.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Online physical activity program delivered to residents of Tarrant, AL via teleconferencing technology to a local community center. Instructors from Lakeshore will lead the physical activity program. This intervention will last six weeks.
Participants will utilize the Oculus Quest 2 virtual reality headset, which is a head-mounted display system where users can interact with a virtual environment in a gaming setting. The Oculus Quest 2 incorporates social features where participants can interact with other users. This VR intervention will include periods of gameplay where participants can play games in either competitive or cooperative settings. This intervention will last six weeks.
Time frame: 12 Weeks
PROMIS Item Bank v2.0 - Social Isolation - SF 8a
Time frame: 12 Weeks
Self-efficacy for Exercise (SEE) Scale
Time frame: 12 Weeks
NIH Toolbox Item Bank v2.0-Loneliness (Ages 18+)-Fixed Form
Time frame: 12 Weeks
NIH Toolbox Item Bank v2.0-Positive Affect
Time frame: 12 Weeks
SF-36v2
Time frame: 12 Weeks
Physical Activity Scale for Individuals with Physical Disabilities (PASIPD)
Time frame: 12 Weeks
Visual Analog Scale (VAS) & Modified Physical Activity Enjoyment Scale (PACES)
Time frame: 12 Weeks
Physical Function - Short Form 20a
University of Alabama at Birmingham
Other
Physical Activity and Social Engagement Program for Persons With Disabilities and Chronic Health Conditions in an Underserved Birmingham Community
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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